All about Space Marine Land Raiders
This article is going to cover the Emperor’s finest tanks, The Space Marine Land Raider. So let’s begin with the basics of every Land Raider shall we.
All Land Raiders have an Armor 14 on all facings. That’s very nice indeed. This makes it hard to kill and makes it the heaviest standard armored vehicle in the game. Land Raider’s also have smoke launchers and spotlights as standard gear. The next big thing is, the Power of the Machine spirit rule. Also all Land Raiders that carry troops has the Assault Vehicle special rule. Land Raiders that can carry troops, can also carry Terminators, but Terminators count as 2 for every 1.
We shall now cover the Land Raiders special rules. First special rule up is Assault Vehicle. The Assault Vehicle special rule allows troops to disembarking and assault in the same round. This rule is very good for Terminator assault squads. Move, fire, and unleash heck is a beautiful thing.
Next rule up is Power of the Machine spirit. This rule allows a Land Raider is fire 1 more weapon then normal and then you can also fire defensive weapons. You can also fire at more then 1 target. So if you move at combat speed you can fire 2 weapons. If you move at cruising speed or suffer ‘crew stunned’ or ‘crew shaken’ result, you can still fire 1 weapon.
Now let’s cover upgrades. Most Land Raiders can take a Storm Bolter for 10 points, A Hunter-Killer missile for 10 points, A Multi-Melta for 10 points, and extra armor for 15 points. We shall take time to cover which upgrades are the best for each configuration.
Warhammer 40k Land Raiders
Now on to the Land Raiders, their weapon lay-outs, and best uses. First up will be the basic Land Raider.
The Basic Land Raider comes armed with 1 set of twin heavy bolters, and 2 sets of twin Lascannons. The Land Raider is 250 for the basics. It can carry 12 models or 6 Terminators. The best upgrade for this model is the Storm Bolter. The Multi-Melta can be taken, but is not really needed. The Lascannons can handle most if not all problems.
This is a very good version for Tank hunting or taking out monstrous creatures. Big flaw is it must sit still to make the best use of it’s fire power. As an APC it works but their is better. All in all it’s a good tank but their is better.
Next is the Land Raider MK 2B. The Land Raider MK 2B counts as a Land Raider. The Land Raider MK 2B can be bought from Forge World.
The next version is the Land Raider Crusader. It is 250 points and comes armed with Twin Assault Cannons, 2 racks of Hurricane Bolters, and Frag Assault launchers. It carries 16 models or 8 terminators. This is best armed with a Storm Bolter and Multi-Melta. Why? The Storm Bolter adds to the output and the Multi-Melta is a good option for tank hunting.
This is a very mobile fire platform. Move it 12″ fire assault cannons, hurricane bolters, and storm bolter. Then open up and let some assault terminators clean up what you didn’t kill from shooting. The Frag Assault Launchers also helps out the Terminators, because they will be counted as having frag grenades.
This is second to none for line breaking. Place Assault Terminators in this beast and watch your opponent cry like a little girl. It’s not the greatest of tank hunters, but with a Multi-Melta and assault Terminators armed with thunder hammers you can fix this problem. Still, it’s just fast moving output on tracks and every Space Marine army should have 1 in their arsenal.
The Land Raider Redeemer is next on the list. This models drops Hurricane Bolters for 2 flamestorm cannons. It can only carry 12 models or 6 terminators. The Land Raider Redeemer is also the cheapest at 240 points for stock layouts. While it doesn’t have the output of a Crusader, the Redeemer can clear out bunkers and buildings with ease.
However it still needs a Multi-Melta for tank hunting. It also is not really as mobile as the Land Raider Crusader, but it still has a useful role on the battlefield.
Next on the list is Forge world’s Land Raider Helios. It is 260 points of monster artillery. It comes armed with 2 Twin Lascannon racks and the Whirlwind Launcher. It can carry 6 models or 3 Terminators. Carrying personal is not really need for this model of Land Raider. Carrying Sternguard veterans wouldn’t be a bad thing. Move and set up with your Sternguard veterans defending this thing and then sit there and let artillery do the work.
It also can defend itself from other tanks with it’s 2 twin Lascannon racks. Then it can take out horde infantry with the Whirlwind launchers. It can not take the Multi-Melta however. All in all not the best model of Land Raider and it will be hard to justify it’s use on the battlefield. It would be better to take a Predator and a Whirlwind.
Now on to the Land Raider Prometheus. This is a Land Raider set up for command units. A Command squad, Honour guard squad, Terminator squad, and Terminator Assault squad can use one as a dedicated transport. However, it lacks on armaments. It comes armed with 4 Twin-linked Heavy Bolters. It can not have a Multi-Melta upgrade. At 270 points per model, it’s very pricey.
It lacks the ability to handle tanks, but can handle tough infantry very easily. It can carry 12 infantry or 6 Terminators. The Hunter-Killer missile is really needed as a just in case measure. Good advice is don’t really bother with the Prometheus and just take normal Land Raiders or Land Raider Crusaders. It’s price and combat capabilities make it a all out turn off.
Up next is the Land Raider Terminus Ultra. This is just 300 points of Lascannons. It comes armed with 3 sets of Twin Lascannons and 2 side mounted Lascannons. That’s up to 5 Lascannon shots per round. However it can not carry any troops.
To be honest this is a waste of a good Land Raider unless you play Apocalypse. The Land Raider Terminus Ultra would be best used as a super heavy hunter. It can have any upgrades but the best option would be a Multi-Melta. This would boost it’s tank hunter ability to god like.
It has a special rule that no other Land Raider has. It’s the Power Overload special rule. If you roll 4 or more one’s before re-rolls, The Land Raider Terminus Ultra suffers a penetrating hit. This happens after shooting has been resolved. This isn’t really a hurt on the user, unless the user is very unlucky.
The last Land Raider in this overview is the Land Raider Ares. It is 300 points and comes armed with 2 Twin Heavy Flamer racks, Twin Assault Cannon, and a Demolisher Cannon, and a Dozer blade. It can not carry any troops however.
The fact that it can not carry troops is not a big deal because, It is used for laying siege to cities. The only option it can take is extra armor. It is useful for a massive city siege in Apocalypse game. Take extra armor and never sit still. Use the Demolisher cannon to level buildings and the Heavy Flamers to clear out what you didn’t level or don’t want to level.
Look back into the past
The first Land Raider was the Hellfire Land Raider or the Land Raider MK1. It came armed with 2 side mounted Lascannons and a Bolter. It could carry Infantry but not Terminators. Later in a issue of White Dwarf the Land Raider MK1 was up gunned. It’s weapon lay-out became 2 side mounted Twin Lascannons and 2 Heavy Bolters. Sense then this model of Land Raider became phased out.
The very last Land Raider in the history of Land Raiders is the Land Raider Spartan. It was the only Land Raider that could carry Terminators at the time. It also came armed with 2 Twin Lascannons and either a Heavy Bolter or Heavy Flamer. The Heavy Bolter and Heavy Flamer was not standard at the time however. The Land Raider Spartan has also been phased out for the more up to date Land Raider Mk2.
Now we would like to ask the readers a few questions.
1) What model of Land Raider do you have?
2) Which model of Land Raider is your favorite and why?
3) Did you learn something new and helpful about Land Raiders?