After Action Thoughts on Tau (Part One)
Following on from my battle reports of my Tau army’s exploits at Open War XVII, I wanted to share some of the lessons learned and my general thoughts on the competitiveness of Tau in the current tournament scene. As I’ve said previously Tau aren’t a forgiving army to command. If you make a mistake with a unit of Grey Hunters you can rely on them to hold their own regardless. Do the same with some fire warriors or battlesuits and you’ll lose them quickly. I’ll start of by examining my list, the original plan for it and how it performed at OW17. Tomorrow I’ll look at what I could do to improve it if I were to take it to a tournament again. Anyway, here’s a reminder of my Open War list: 1,749pts of Tau Empire Shas’el w/ fusion blaster, plasma rifle, shield gen, HWMT – 107pts 2x Crisis Shas’vre w/ fusion blaster, plasma rifle, targetting array, HWMT, one DC with 2 gun drones – 184pts Shas’el w/ fusion blaster, plasma rifle, shield gen, HWMT – 107pts 2x Crisis Shas’vre w/ fusion blaster, plasma rifle, targetting array, HWMT, one DC with 2 gun drones – 184pts 2x Crisis Shas'ui w/ T-L missile pod & targetting array – 106pts 2x Crisis Shas'ui w/ T-L missile pod & targetting array – 106pts 6 Fire Warriors (Devilfish w/ disrupt. pod) – 145pts 6 Fire Warriors – 60pts 6 Fire Warriors – 60pts 5 Pathfinders (Devilfish w/ disrupt. pod) – 145pts 5 Pathfinders (Devilfish w/ disrupt
