Warhammer 40,000: Sixth Edition
The recent release of the sixth edition of Warhammer 40,000, the game of dystopian tabletop battles, was both long awaited and controversial. Long awaited in the sense that rumours of the new edition had been floating around the internet and store conversations for more than a year. The game is controversial, especially to newer players, in the sense that a number of significant changes have been made and where there is change, there is controversy. Today some of the most discussed changes are: Allies Fortifications Increase in Complexity Hull Points Challenges Let’s take a look shall we? Allies The opportunity to take allies isn’t new to Warhammer 40,000 but it is a reversal of the policy in 5th edition which saw allied units gradually removed completely. While there are a number of vocal players who are, quite appropriately, concerned that this opens up too many opportunities for breaking game balance, or ‘beardiness’ as we used to know it, we think it represents a huge increase in tactical options and variety over fifth edition as well as allowing players to use more of their total collection in any one game. Fifth edition, generally considered to be the best edition while on release, did suffer from a number of relatively predictable builds as a consequence of the emphasis it placed on scoring units and resilient vehicles. Some armies were considered to have only one or two reliable or competitive builds. The classic example being Plague Marine/Obliterator Chaos armies.