6th Edition Concepts – Characters and Challenges
The more you play 6th edition the more you realise that, whilst the core rules are essentially the same, the seemingly subtle changes will actually make a big difference to how the game plays. For example, the combat mechanics are pretty similar once you get past Overwatch and Random Charges. However, one siginificant difference is the Challenges mechanic which can have dramatic effects on the outcome of a game. Let’s have a look at an example first. Mephiston was undoubtedly a combat beast in 5th edition 40K but can he still cut it? In 5th edition if Mephiston charged a unit it was probably only ever going to go one way and he’d be free to do the same to another unit in the next turn. However, in 6th edition that unit could use characters to it’s advantage. Let’s say for example that it was a squad of 8 grey hunters with a wolf guard led by a rune priest. Now in the past Mephiston has cut down a lot of the squad but I’ve sometimes been lucky enough to finish him off with the power fist and wulfen. If I don’t get lucky, chances are after a couple of rounds of combat Mephiston will emerge triumphant (if a little battered) and look for his next target
