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Well it may only be June but, as I mentioned the other day, I’ve met one of my New Year targets by having more than 200 followers. Thanks to everyone who takes the time to read this blog. It’s especially impressive when you consider how wordy my posts normally are! Anyway, realising I’d hit that target half way through the year got me thinking about how my other resolutions were coming along. Attend More Tournaments Well so far I’m not doing all too well on this front. We may have been to the GW Doubles in January (and won it) but the only other tournament I’ve played in this year was Blog Wars 5. Obviously there’ll be Blog Wars 6 and the Doubles again in September but it’d be good to get to a few more tournaments in the next six months. I’ve been looking in various places across the interweb and I’ve struggled to find events that really appeal to me. Matt and I will, however, be attending a small doubles event at the Outpost in Sheffield on July 13th. There are still plenty of places left if anyone is interested by the way
I’ve got a complete boner over Abaddon lately; this guy is the ultimate beat stick unit in 40k and I think is perhaps the best single close combat model in the entire game. To show why Abaddon is the Warmaster I think going to do some 1v1 challenges and test Abaddon’s mettle. Behold the Warmaster! Before Abaddon starts getting into scrapes lets see what Abaddon can do. Abaddon is a super charged S.M Captain and is basically
Geez, almost two weeks…. Hey guys! Sorry for the lack of posts this time around, my boss was out of town last week, meaning I was running the store all week. I love my job, but that much time in a hobby shop means blogging was the last thing on my mind! This, however, doesn’t mean I didn’t get any painting done! Lets jump in, shall we? First up is everyone's favorite Catdog, Canis Wolfborn! This is the 3rd or 4th Canis I've painted, but I really wanted to go all out on this one. Sorry the pictures aren't better, I'll get really good ones when I'm taking final pictures of the commission.
So as you may have read in Tuesday’s battle reports, my Tau cadre did reasonably well against some less than ideal opposing armies. I didn’t get to play anyone who simply rushed headlong at me but rather had to be pretty manoeuvrable to take the fight to them. Here’s a quick reminder of my list before I go through the units individually and talk about their pros and cons (this will be wordy!): 1,850pts of Tau Empire Ethereal Commander (fusion blaster, plasma rifle, target lock, vectored retro-thrusters, iridium battlesuit) 12 Fire Warriors 12 Fire Warriors 12 Fire Warriors w/ Devilfish (disruption pod) 11 Kroot
Ta Taberna De Laurana As you can see, the book at 60 €, 20 € s templates, new fat bugs to 125 €, the Baneblade repackaged to 110 €, the new scenery between 40 and 115 € and each chapter master at 23 €. Then we see some new roll collector's whims dice (with which the Mechanicus molaban) at 23 €, vortex grenade and strategic cards (hopefully also be in the book, if not
I have been upset with the Chaos Daemons codex since the book hit the shelves back in March. Yup I was one of those who spammed Flamers and Screamers and those units getting nerfed was well deserved, but they didn’t need to be hit that hard. Though this was one of the many problems with Chaos Daemons. Random is Random I know it is in the nature of fluff of Chaos Daemons to be random, but I really cannot be dealing with it. I find it makes games a lot more long winded as you have to make note of the random gifts you roll for and also random psychic powers – that’s two things randomly rolled for. I know you can remember the abilities easy enough, but when learning lists it makes it tough as you need to remember what model has what. I know you can just write them down on some paper etc, but I do not want bits of paper and other bits floating about while I am trying to play toy soldiers. It’s just another thing you have to remember about and it isn’t second nature like other 40k rules. Lets get ready to suuuuuuuuuuuccccccccccccccccccck it Because that’s exactly what the troops do; suck donkey big. All of the troops blow goats.
Before I go any further I wanted to point out that at the start of the year one of my resolutions was to push for 200 followers. Well we’re about half way through 2013 and I’m up to 200 today!! I’ll have to look through my other resolutions and see how I’m getting on with them! Anyway, a big thanks to everyone who reads, the followers thing means more to me than pageviews so I really appreciate it. Blog Wars 5 was held at the North West Gaming Centre in Stockport today. We had new record of 30 players all competing for the crown which had been previously controlled by Andy Humphris. I knew we’d be having a new winner today and, without any further beating about the bush, I’m pleased to announce that winner as Franco Marrufo with his dirty, dirty broadside spam Tau and Eldar list. He never really looked in danger of not winning throughout the day but it would’ve been interesting to see him play Andy for it. Maybe next time eh? Chris Benstead took second with a Chaos Space Marines army that he hadn’t used before the day. Respect to Chris for that but it doesn’t say much about the rest of us! In third place was Rob McDougall who beat his good mate Frank Marsh by a single point.
War Walker Squadron If the wave serpent is the stand out unit of the codex then War Walkers are a close second. In the old book they were widely used as a means of bringing a disgusting amount of fire power to a flank near you. In the new book their role is the same but that fire power is much better. Whilst they may struggle from the lack of Fortune they’ve massively benefitted from the guardian BS/WS and initiative boosts. The changes actually make them fairly decent in combat but obviously it’s shooting that they excel at. For the bargain price of 70pts you get two scatter lasers. It gave me a headache when I tried to read the laser-lock rules to figure out whether you can use one to twin-link the other but let’s assume you can’t. Even without you’re still firing 8 shots and over a typical unit of 3 you’re getting 4 more hits than you did with BS3. That’s already something to be excited about if you’ve got a pile of these on your shelf but wait there’s more. Battle Focus applies to war walkers too and somehow they’ve got Fleet too.
Another packed section in this bulging codex with 8 choices for 3 slots in sub-2K lists. This is probably the most difficult section to choose from. Pretty much every option here is viable but some really stand out as excellent. I’d started this off as a single post but I’ve got too much to say about some of the units so I’ve split it into two. Dark Reapers Dark Reapers have always been great for dealing with MEQ with their long range S5 AP3 weapons. They’re far from cheap though costing a whopping 30pts each. That’s pretty high for a T3 3+ save model no matter what their damage output. They have the option to take what are essentially krak missiles too but that boosts them to 38pts a piece! They’re not awful and thanks to their rangefinders they can be the bane of skimmers and bikes alike. Sadly the suffer the same problems that Space Marine devastators do. They’re far too static.
Probably the weakest section of the codex but that’s often the case recently. Once again the aspect warriors are still nice models but with mediocre rules they’ll not see the light of day very much. However, this section does contain the only reasonable dedicated anti-air choice in the codex. Swooping Hawks The fun of swooping hawks in the old codex was dropping them in, pie-plating a unit then taking off again before any reprisals. They can still do that in the new book but as before it’s a case of whether you think the shenanigans are worth it. They have a decent amount of firepower but it’s only S3 AP5. The most interesting thing about them is their appropriately titled special rule “Herald of Victory”. With it they can deep strike without scatter. When you combine this with Skyleap they can be doing their grenade pack thing and in turn 5 drop in to contest an objective late on. They’ll be an irritation to your opponent but they won’t necessarily win you the game if it goes beyond turn 5.