Let me start by saying that this post is intentionally patronising. I’m also pretty sure that anyone reading this is unlikely to be part of the problem but frankly I just want to vent some frustration. Since the Tau codex was announced I’ve been on the look out for models on eBay to bulk up my existing force on the cheap. So far I’ve managed to get an old battleforce for £45 and a dozen kroot for £10. Obviously I bought the kroot first but the battleforce kroot will soon be going up on eBay. Other than that I’ve struggled. I’ve kept a search going for “Tau” for a few weeks now and I’m amazed by what I’m seeing. Several items go for far in excess of their actual value, new from GW. To me the point of eBay is to save some cash so it frustrates me when people are morons and bid more than something is worth
Ok, what’s the most broken unit in 40k? I am gonna throw my hat into the ring with canoptek wraiths. Wraiths are 35 points a pop and you get a 2 wound s6 i2 jump infantry space marine. They also have 3 attacks base with rending, 3+ invulnerable save and are also fearless. If you want to make them more bad ass then throw on whip coils for 10 points a pop, any model in base contact is now initiative 1. Sure wraiths have weakness from mass small arms fire and instagib, but the 3+ invulnerable save keeps them safe. Consider that a terminator is 40 points. What do you think is the most broken unit in 40k?
Ok, this one is really going to put the cat amongst the pigeons, hold on to ya hats! When I play 40k I use tough bad ass lists. This is because I don't see the point in using 'fail' units or units which are not very good. You can easily spot the stronger units when reading codices or after play testing i.e I used Soul Grinders in my previous Chaos Daemon list (before current codex), but had no anti air, so switched them to Daemon Princes – this is just good list building and covering all bases to deal with a variety of threats. I also used to use Meganobz when I played Orks, lovely models, but they would get knocked out their ride and then easily instagibbed with meltas,
Right, I’m going to make some of my own hobby time again, not too much, I’m still sculpting some Artillery Crew for the Kickstarter, but you’ve heard enough about that for now (huzzah it was bloody successful!), but I’ve neglected it – and the blog -
Ask anyone what the biggest weakness of the Tau army is and they’re almost certainly going to say close combat. With the exception of a couple of units (Farsight and Aun’shi), every unit in the codex is pretty useless in combat. Fair enough crisis suits can have their moments but generally combat is something you want to avoid as a Tau player. This post will discuss some of the options available for keeping combat to a minimum and therefore allowing you to shoot for longer (which is what you want to do right?). Deployment Keeping Tau out of combat starts early. Deploy poorly and you could be losing units a lot earlier than you should. Pre-measurement is your friend here. Remember that most of your weaponry has decent range so there’s no need to deploy your forces very far forward at all. Most combat orientated armies are going to need to close range on you quickly so you needn’t worry about being out of range as it won’t stay that way for long.
Dodge, one of my local gamer budies, and the chap who very kindly did the base work on my Leviathan… even if
I was having a discussion on Facebook
Since writing my article about the rules for broadsides in the Tau codex I’ve been thinking a lot about which is better between the heavy rail rifle (HRR) and high-yield missile pod (HYMP). I’m going to talk through it here to hopefully help me make my mind up. I’ve said many times in the past that I’m not a big fan of math-hammer but in this case I think it’s necessary to back up what I’m saying. The Importance (or not) of AP1 When I was originally reviewing the broadsides I talked about the importance of AP1. I still think it's a huge plus for the rail rifles in that, should you penetrate, you've got a 50:50 chance of destroying the vehicle outright. You're always going to Stun it too as a minimum.
One last image dump, and then I do promise something other then renders! But the Kickstarter ends today! Gatling Cannon Tesla Cannon Work in Progress
Sunday’s painting competition was for entire armies. Usually they split it down into individual forces (i.e. two forces make up a doubles team) but this time it was for the whole 1,500pt army. There were several examples of where one half was outstanding but was let down by the other half. The weaker halves were by no means poor and I’d be happy if I could paint even half as well but the proximity to a better army made them weaker by comparison. The eventual winner was a full army of stunning pieces. The sort of army that amazes you but at the same time depresses you that you’ll never produce anything like that kind of quality in your own armies. Finally, here’s several shots of the winner’s army: