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I got my first game in against Eldar last night. I have also now got the codex too and had a quick skim. I’ll do a quick first impression which maybe will be useful for people who have yet to play them or wish to know more info. I will get more indepth reviews up shortly. * I will only be talking about units which interest me or I have looked at. So some units I won’t be covering just yet. Battle Focus This is an excellent army wide (almost) rule Eldar get. It allows a unit to shoot and run or run and shoot. This allows you to re-position models into cover, closer to objectives or completely out of line or sight or even out of rapid fire range – pre-measuring is going to come in a lot when using battle focus.
Managed to squeeze some time for this Eldar Avatar of Khaine and Fire Prism commission project amidst my work loaded weeks. Finally got it in time for delivery to the client. Just as I was painting these Eldar miniatures, I am sure everyone has already hear snippets of Eldar rumours already. I am curious what the updated Eldar miniatures range would be. I am sure definitely there will be a giant walker of some sort, just like what Games Workshop is setting the trend, every race in 40k all having some sort of giant walker. Anyway, the Avatar was an interesting miniature to get started on. I was excited to paint the lava and glow effect on his body. I got the Eldar Avatar body started by painting it in Citadel Blood Red, followed by a heavy wash of Citadel Nuln Oil.
I’ve had some bits and pieces arrive for the fimir project in the last couple of weeks, which gives me the components I need to assemble some more of the units. I’m still painting unit fillers, so in the meantime I’ve been mocking up some new models. Some very old school chaos warhounds for my two hounds units. I originally used Warlord Games Celt mastiffs, but in the end they proved too small, so these guys were my next port of call. Some of them are mutated, but I’ve worked that into the background, so all is well. They look a lot better than the mastiffs, and I need only one more dog to have two units worth. I’ve given both units a handler to make them a little more interesting. Three more bile worms from Gribbly Miniatures gives me enough to field a unit of four Marlwyrms (count as skullcrushers). The are still riderless, but you can see one mock-up I did for a rider below
Got a lot of hobby stuff done over this past weekend, with the the build-out of a whole mess of Dark Angels goodies making up the Lion’s share (hah!) of the effort. However, before I jump onto the DA bandwagon with both feet, I wanted to finish up and get a few pics taken of the Leman Russ Executioner that has been sitting on the painting desk in a half painted state for far too long! In order to distinguish this tank from the Leman Russ Vanquisher squadron, I reversed the red and black on the sides of the tank and the turret. This brightens up the tank overall, and coupled with the yellow spot colors on the weapon housings, it’s almost festive! …In a unstoppable, plasma-spewing juggernaut sort of way. I tried my hand at doing a sort of “plasma pulse” look on the executioner cannon with mixed success. I’m not totally sold on it, but I’m unsure how to better convey the look. I added a bit of decoration in the form of unit numbering and waterside transfers, and have just about got all the tanks done up to the point where I can begin the weathering process – I’ve been waiting to get them all done before I do that, in order to keep the weathering looking ‘uniform’ across all of the vehicles. They definitely need a little something extra, while the black and red is fairly striking, getting some dirt, grime and paint scraped back to bare metal should help to give them all a little more personality. In other news, the army I’m scheming on for Adepticon was built over the weekend, expect to see a mess of Dark Angel posts over the next month or two. Get on that bandwagon and ride! Woo!
Well, I always give credit for Games Workshop and Forge World doing these videos, but the first half of this video is merely showing the sections arranged differently.
Yesterday I laid out the basic army list I’m building toward for the fimir of Albion army. This is the minimum I need to play a 2,400pt list, but gives me no room to change up the list. I did mention some extra units I’m planning to work on to add to the army once this first 2,400 points are done, and today I’ll go into a little more detail on them.
Flyers then, they as bad ass as people make out? I am starting to get more game time in using and against flyers. Up until recently I had only had limited game time against flyers and that was against Vendettas. I’ve been getting more games in against Stormravens, which isn’t exactly loads more flyers, but I’ve played the same list twice and learning more and more each game, which is great . Good for using flyers There’s a shining points of why flyers are good; fast moving, fire multiple weapons and hard to hit. Moving up to 36″ is great, especially when you’re playing hammer and anvil and need to get across that table or get those guns into range. Laying waste to the enemy with multiple weapons is very cool. The opponent needing 6+ to hit brings a smile to your face and a look of frustration on your opponent’s face. Those are the good things I can think for flyers.
Managed to get a few of the local boys to come down to Wellington for Vermintide in two weeks time. All up there will be five of us attending, best turnout at a WHFB event for our local club ever – usually its just me so it should be good day.
Painting black armour (or white, for that matter) always poses a problem, because you’re typically missing out on either a shade or a highlight. If your midtone is white, you’ve got nowhere to go for a highlight. If your midtone is black, you have nowhere to go for a shade. So, what’s the answer to this? For me, it’s to fake to an “almost black” (and likewise, an “almost white” in the other case). Given that the new Chaos Codex came out a little bit ago, I got bitten by the bug again to get back to my Black Legion. It also helps that I just recently switched jobs to a much more sane work schedule, allowing me time to actually enjoy a hobby again, praise the Emperor. So I’ve been playing around with the new paints, and I kinda like them. The “dry” paints were weird at first, but I’m really starting to dig them.
I’ve been making a lot of progress with my Daemons lately. Two Heralds are done and I’ve started working on the other two Heralds and the Soul Grinder. I was really stuck on these two. I had painted them my normal method (base coat, wash and layer with base coat) and they looked really bland. After looking on Google at Tzeentch Heralds, I raided my bitz box and put my greenstuff skills to the test. I add bracelets to both of them to give some more detail along with a loin cloth and one Herald has a spell book. I attempted wet blending on the tentacles to give more colour and managed to wet blend the feathers on the one with the multiple heads. I then added another lay which was 50/50 mix of ceramite white and pink horror. In the future I will add white highlights or a 80/20 mix of white and pink. This is my wip Soul Grinder.