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Managed to squeeze some time for this Eldar Avatar of Khaine and Fire Prism commission project amidst my work loaded weeks. Finally got it in time for delivery to the client. Just as I was painting these Eldar miniatures, I am sure everyone has already hear snippets of Eldar rumours already. I am curious what the updated Eldar miniatures range would be. I am sure definitely there will be a giant walker of some sort, just like what Games Workshop is setting the trend, every race in 40k all having some sort of giant walker. Anyway, the Avatar was an interesting miniature to get started on. I was excited to paint the lava and glow effect on his body. I got the Eldar Avatar body started by painting it in Citadel Blood Red, followed by a heavy wash of Citadel Nuln Oil.
Down at Powerfist Gaming last night and played against a chap who goes by the name of Jon. I haven’t played against Jon before so will be interesting to see what he brings and how he plays. Sorry, didn’t take pics as had no intention of writing a bat rep. Was still in my mind so I thought I would get it written. Dark Angels ‘Ravenwing’ – 2,000 points HQ Sammael, Master of the Ravenwing Ravenwing Command Squad – Black Knight, Apothecary, banner of devastation & grenade launcher Techmarine – bike, power field generator & auspex Troops 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x meltaguns – Sgt w/ melta bomb – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x meltaguns – Sgt w/ melta bomb – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x flamers – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x plasma guns – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x plasma guns Fast Attack 7 x Ravenwing Black Knights – 2 x grenade launchers Chaos Space Marines – 2,000 points HQ Chaos Lord – mark of nurgle, black mace & gift of mutation Chaos Lord – terminator armour, lightning claw, combi flamer & gift of mutation Troops 7 x Plague Marines – 2 x meltaguns – Champion w/ combi melta 7 x Plague Marines – 2 x flamers 5 x Plague Marines – 2 x plasma guns 5 x Plague Marines – 2 x plasma guns 5 x Plague Marines – 2 x plasma guns 10 x Chaos Cultists Fast Attack Heldrake – baleflamer Heldrake – baleflamer Heavy Support 2 x Obliterators – mark of nurgle 2 x Obliterators – mark of nurgle 2 x Obliterators – mark of nurgle Fortifications Aegis Defence Line w/ comms relay Game: Dawn of War
Hey guys! So after getting that Realms of Battleboard finished so quickly, and the positive response off the Facebook page, I figured I’d through up a little tutorial on how I got the table finished so quick. For those of you who weren’t following the page, I got the board completed in just about five hours, off and on, on Saturday and Tuesday. Being the second complete board I’ve done, I knew what I was getting into and how to really rock the board out. Lets get started, shall we? MATERIALS Army Painter Fur Brown Spray Black Spray Paint (Krylon, Citadel, whatever works) Grey Spray Paing (I used Ace Auto Primer, its a mid grey-tone) Brown Latex Paint (Lighter than the Fur Brown) Several Large Brushes (For Paint and White Glue PVA Glue (Elmer’s Glue Flock (A large bag is preferred, I ended up using 4 containers of the GW Flock) Wal-Mart White Paint Pallid Wych Flesh Stormvermin Fur PREPARING THE BOARD The Realms of Battleboard has no release agent or anything on them, so you don’t have to worry about washing them. Your first step is to spray the edges of the board with the Black Spray Paint. Don’t worry about getting it on the board, we’ll take care of it when we start painting. 1) Spray the Board with the Fur Brown Spray, keeping the stone and hill areas grey. 2) Spray the rocky areas and the hills with the Grey Spray Paint. Focus on the rocks, but you can spray a little bit around it to blend the rocks into the board
Games Workshop has released its first game on mobile devices.
The Guide to the City series of articles describes the background for the Gierburg game setting. In this first installment we take a loof at the lowest of the low: the average citizen of the Free City. Born in Gierburg. Die in Gierburg. Born in the gutter, die in the gutter. Everythin’ else issa step-up. Gutter-scum, peasant, citizen, down-trodden, poor, starving, bedraggled, stinking, continue as you will along the same vein, the average life of a Gierburg peasant is two-score and ten years of misery. You get born to parents who can barely feed you, survive till you get old enough to earn money to eat, settle down with someone to start a family and continue the cycle, dying at some point from malnutrition, sickness, an accident, murder or age. A peasant is a peasant is a peasant is a peasant and nothing tends to change that
Raven Guard! That's right, the Sons of Corax are my next gaming project.
The last several codices have brought a power change to 6th ed; all of them are well balanced and do not scream face stomping. The several previous codices were a different bunch of animals; Grey Knights, Space Wolves, Blood Angels (back in 5th) and even Necrons. What I want to determine is what is best for the game, super powerful codices like ones we have had in the past or nice and neat balanced books? Super Powerful blow yo face off The powerful codices come as a continuous stream through out 5th ed. If I remember right the Imperial Guard kicked off the power band – Vendettas for 130 points, Manticores dropping multiple blasts, multi special weapon Veterans and a whole lot of other things. Space Wolves followed with their Long Fangs, cheap Grey Hunters and Rune Priests with mega powers. Then was the Blood Angel codex which brought cheap fast Razorbacks, fast Vindicators, feel no pain and furious charge bubble. Here is where it gets interesting; Dark Eldar were after Blood Angels and I know they can be pretty powerful with their billion poison shots and mega lance fire, but Dark Eldar are weak and anything can take them down. So while they are excellent at shooting I would say they are not as powerful as the others due to their survivability. I know I.G are weak, but their mass of tanks are not
In a blatant rip-off of Natfka from Faeit212 I’m going to try and write an almost weekly editorial post where I collect together some random thoughts I’ve been having over the last week or so. So often I have things I want to talk about that aren’t worthy of a full post. Therefore I’ll make a note of them and collect them together in posts like this and hopefully they’ll be interesting. The Tau Codex I may have alienated some of my audience by this incessant talk about the Tau codex but I can only hope people will bear with my as my enthusiasm for the book doesn’t show any signs of letting up. This post will at least be a break from my relentless Unit Review posts. One of the things that keeps coming out of the comments sections of my posts are the sheer number of interesting and effective combinations that can be created. At the centre of most of these is the ultimate in 41st millennium Swiss army knives – the crisis suit. The commander has such a bewildering array of options that I think it’ll probably be the year 40,000 before we’ve worked out all of the possible uses for him. The most obvious route, the one I went for initially, was simply to stick him with a crisis team and use him as a tank.
Games Day has moved to Memphis, TN, home of Games Workshop's US HQ.