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I decided to give Eldar a whirl yesterday against Rich and his Blood Angels. I’ve got a list in mind which I am interested to see if works before I start shelling the cash. I used to play Eldar back in 5th, and now I’ve made up my mind that fast and shooty is my play style I think I’ll enjoy them more than ever 🙂 No pics I am afriad as proxy mayhem while both of us are testing lists; sorry, amigos. Eldar – 2,000 points HQ Farseer – eldar jetbike & mantle of the laughing god Spiritseer Troops 5 x Wraithguard w/ Wave Serpent – Serpent w/ twin-linked scatter lasers & holofield 5 x Wraithguard w/ Wave Serpent – Serpent w/ twin-linked scatter lasers & holofield 5 x Dire Avengers w/ Wave Serpent – Serpent w/ twin-linked scatter lasers & holofield 5 x Dire Avengers w/ Wave Serpent – Serpent w/ twin-linked scatter lasers & holofield 5 x Dire Avengers w/ Wave Serpent – Serpent w/ twin-linked scatter lasers & holofield 3 x Windrider Jetbikes Fast Attack Vyper – shuriken cannon Vyper – shuriken cannon Heavy Support 2 x War Walkers – 4 x scatter lasers 2 x War Walkers – 4 x scatter lasers 2 x War Walkers – 4 x brightlances Blood Angels – 2,000 points HQ Gabriel Seth Reclusiarch – jump pack Elite 2 x Sanguinary Priests – jump packs 7 x Sternguard Veterans w/ Rhino Troops 5 x Assault Marines w/ Razorback – meltagun 5 x Assault Marines w/ Razorback – meltagun 5 x Assault Marines w/ Razorback – flamer 10 x Assault Marines – 2 x meltaguns – sgt w/ lightning claw 10 x Assault Marines – 2 x meltaguns – sgt w/ lightning claw Heavy Support 5 x Devastators – 4 x missile launchers 5 x Devastators – 4 x missile launchers Fortifications Aegis Defence Line – quad gun Aegis Defence Line – quad gun Game: we’re playing a custom mission which I wrote which is centre about a volcanic planet. The mission has special rules which units in terrain roll a D6 and result of a 1 that model takes an initiative test, if fails then dies. Also at the start of the turn roll a D6 for every unit, if a 6+ is rolled then that unit is hit by D6 S8 AP3 volanic debris. Deployment was short edged tables 12″ from the edge and mission was whoever holds the most table quarters. Deployment I won the roll off and took the short edge to my right. Rich dropped his ADLs spread across his deployment zone. I deployed first placing Lance Walkers on the left flank (on my long table edge), then in the centre behind a ruin all other units while the two Vypers took refuge behind a ruin on the right flank
Well, life has still been busy, so I’ve failed to get a game in in the last few months. This is frustrating, but I’ve taken the time to make some progress on hobby projects. Below are some updates: Using a bits bag find (I think its a Cold One), I built this Slaaneshi Lord on mount, outflank time! I purchased 30 of the Dreamforge Storm Troopers, I am going to turn them into veterans for my Tyrant’s Legion. I am using Pigiron heads, and experimenting with ways to make them look close enough to the Cultists I am using as my Guardsmen. The plan is for them to wear tattered shrouds that partially cover their improved armor. With these guys built, I should be closer to having a small IG army, I need to get a second Vendetta and some other things before that’s really possible, definitely a back burner project. My Storm Raven with the Chapterhouse Extender kit. I bought 2 of these kits, so I am just waiting for some budget space to buy another one! This is a greenstuff/cork base that I made for my Sorcerer, I am working on basing my whole CSM army, and am using bases from Ironheart Artisans that are a ruined temple. along with some that are infested ground
Testing a new CSM list, using dual Termie Sorcerers and triple dual Oblterators – should be interesting! Chaos Space Marines – 2,000 points HQ Chaos Sorcerer – terminator armour – indurance Chaos Sorcerer – terminator armour – indurance Troops 5 x Chaos Space Marines w/ Rhino – meltagun – Champion w/ combi melta 5 x Chaos Space Marines w/ Rhino – meltagun – Champion w/ combi melta 5 x Chaos Space Marines w/ Rhino – meltagun – Champion w/ combi melta 5 x Chaos Space Marines w/ Rhino – plasma – Champion w/ combi plasma 5 x Chaos Space Marines w/ Rhino – plasma – Champion w/ combi plasma 5 x Chaos Space Marines w/ Rhino – plasma – Champion w/ combi plasma Fast Attack Heldrake Heldrake – baleflamer Heavy Support 2 x Obliterators – mark of nurgle 2 x Obliterators – mark of nurgle 2 x Obliterators – mark of nurgle Chaos Vindicator Chaos Vindicator Blood Angels – 2,000 points HQ Librarian – bike, shield of sanguinius & blood lance Librarian – bike, shield of sanguinus & smite Elite Sanguinary Priest – bike & lightning claw Sanguinary Priest – bike & lightning claw Troops 10 x Assault Marines – 2 x meltaguns – Sgt w/ melta bomb 10 x Assault Marines – 2 x meltaguns – Sgt w/ melta bomb 10 x Assault Marines – 2 x meltaguns – Sgt w/ melta bomb 10 x Assault Marines – 2 x flamers – Sgt w/ melta bomb Heavy Support 5 x Devastators – 4 x missile launchers 5 x Devastators – 4 x missile launchers Stormraven – twin-linked lascannon & twin-linked multi melta Fortification Aegis Defence Line – quad gun Aegis Defence Line – quad gun Game: Hammer & Anvil
I was searching YouTube and stumbled across this. It’s amazing and probably the best custom/cosplay I’ve seen for Warhammer 40K. The finger articulation on the power fist is just awesome. The post Warp Discovery: Blood Angel Cosplay appeared first on Creative Twilight .
The Vindicator is my favourite heavy support choice in the variety of Space Marine codices. Nothing screams big scary tank like a big scary tank with a big cannon and dozer blade on the front. Big Hitter The Vindicator is based on a Rhino chassis and is av13-11-10. It costs about 115 points though this depends on which codex you use the Vindicator from. It comes with smoke launchers and search light as standard and in some books it comes with a storm bolter too – handy for those weapon destroyed results. The big factor about the Vindicator is the demolisher cannon; 24″ S10 AP2 large blast ordnance. With something that powerful the Vindicator can fill a variety of roles; anti horde, anti elite infantry i.e Terminators, anti armour and is useful for gibbing multi wound models i.e Broadsides, Paladins, Thunderwolves etc. The area it falls down in is it cannot deal with monstrous creatures effectively, but hey ho it cannot do it all. Usual upgrades are a dozer blade, additional small arm i.e storm bolter or twin-linked bolter, extra armour and unique upgrades for Chaos Space Marines such as daemonic possession (ignores crew shaken and stunned on a 2+), dirge caster etc.
Anyone playing Horus Heresy games wants to know when the next Forge World book is coming out and when THEIR favorite Legion gets a book! Seminar # 4 – The Books One of the most important seminars of the weekend, the Forge World crew, lead by Alan Bligh, told us everything we really needed to know! The Horus Heresy Book Two What’s in the book:
The last several codices have brought a power change to 6th ed; all of them are well balanced and do not scream face stomping. The several previous codices were a different bunch of animals; Grey Knights, Space Wolves, Blood Angels (back in 5th) and even Necrons. What I want to determine is what is best for the game, super powerful codices like ones we have had in the past or nice and neat balanced books? Super Powerful blow yo face off The powerful codices come as a continuous stream through out 5th ed. If I remember right the Imperial Guard kicked off the power band – Vendettas for 130 points, Manticores dropping multiple blasts, multi special weapon Veterans and a whole lot of other things. Space Wolves followed with their Long Fangs, cheap Grey Hunters and Rune Priests with mega powers. Then was the Blood Angel codex which brought cheap fast Razorbacks, fast Vindicators, feel no pain and furious charge bubble. Here is where it gets interesting; Dark Eldar were after Blood Angels and I know they can be pretty powerful with their billion poison shots and mega lance fire, but Dark Eldar are weak and anything can take them down. So while they are excellent at shooting I would say they are not as powerful as the others due to their survivability. I know I.G are weak, but their mass of tanks are not
New 40K FAQs are up.
I’ve been spending some time clearing out some detritus from the Closet of Doom and getting things organized. My buddy Dave over at Ex Fide Vivo recently finished up his Blood Angels army and took some army shots so I thought I’d follow suit, and see what exactly remains to be finished for the glorious 7th! There’s a bunch of ’em! As I finish various units I tend to just pack them away in battlefoam trays and store them in the CoD, so it usually comes as a surprise to see how much there is once it’s all laid out on the table. Of course, the Leviathan taking up so much space does feel a little like cheating. Heh.