Anyone playing Horus Heresy games wants to know when the next Forge World book is coming out and when THEIR favorite Legion gets a book! Seminar # 4 – The Books One of the most important seminars of the weekend, the Forge World crew, lead by Alan Bligh, told us everything we really needed to know! The Horus Heresy Book Two What’s in the book:
I am still playing Warhammer 40K and I am still playing my Daemons without allies. I am really enjoying the Flying Monstrous Circus build I have been playing since right after the book released. In addition to the Keeper of Secrets and 2 Daemon Princes pictured above, I have also added a third Daemon Prince, Great Unclean One, Lord of Change, and Fateweaver to the mix. Currently, I am painting up the third Daemon Prince and the Great Unclean One as our escalation league moves into 1750 points. Now, I know the popular choice is the Bloodthirster, and I agree he is full of badassery; however… Read more »
Since writing my article about the rules for broadsides in the Tau codex I’ve been thinking a lot about which is better between the heavy rail rifle (HRR) and high-yield missile pod (HYMP). I’m going to talk through it here to hopefully help me make my mind up. I’ve said many times in the past that I’m not a big fan of math-hammer but in this case I think it’s necessary to back up what I’m saying. The Importance (or not) of AP1 When I was originally reviewing the broadsides I talked about the importance of AP1. I still think it's a huge plus for the rail rifles in that, should you penetrate, you've got a 50:50 chance of destroying the vehicle outright. You're always going to Stun it too as a minimum.
The Horus Heresy Gaming Weekend follows up the Horus Heresy Weekender. The Horus Heresy Weekender hasn't even happened yet (It is May 18 & 19), and Games Workshop has already announced the Horus Heresy Gaming weekend.
In a blatant rip-off of Natfka from Faeit212 I’m going to try and write an almost weekly editorial post where I collect together some random thoughts I’ve been having over the last week or so. So often I have things I want to talk about that aren’t worthy of a full post. Therefore I’ll make a note of them and collect them together in posts like this and hopefully they’ll be interesting. The Tau Codex I may have alienated some of my audience by this incessant talk about the Tau codex but I can only hope people will bear with my as my enthusiasm for the book doesn’t show any signs of letting up. This post will at least be a break from my relentless Unit Review posts. One of the things that keeps coming out of the comments sections of my posts are the sheer number of interesting and effective combinations that can be created. At the centre of most of these is the ultimate in 41st millennium Swiss army knives – the crisis suit. The commander has such a bewildering array of options that I think it’ll probably be the year 40,000 before we’ve worked out all of the possible uses for him. The most obvious route, the one I went for initially, was simply to stick him with a crisis team and use him as a tank.
Continuing my, so far very wordy, series of unit reviews we come to another of the big talking points of the new Tau codex: Broadsides losing their S10 railguns to be replaced with S8. The only place you can now get the old S10 version is on the Hammerhead but I’ll get to them later. So are Broadsides still a strong choice in the new book? Before I go any further I want make a quick point about the new models. Whilst they’re stunning models I’ve never really liked the suit holding the gun, preferring the shoulder mount. It’s an iconic look in my opinion. The difficulty is that I’ll be running them in tournaments where I can see people complaining that they’re smaller and hence offer a gaming advantage. The solution is expensive as each Broaside costs £30 (less as I buy them at discount) meaning the units I like to run would cost £120 total (£96 with 20% discount).
So I got a chance to page through the new codex(sadly didn't buy because my store ran out of copies) and man can I say there are some things there that are easily
From Warllama So with those out of the way onto the scraps of information I managed to find out… Imperial Armour 3 – the taros campaign is getting a second edition. It’s already at the printers and will contain all tau units according to Talima. Simon Egan has only got a couple of hours more work to put into Fulgrim then he’s ready for release at the Horus Heresy Weekender. The next Primarch to be done is Ferrus Manus. It’s related to him and Fulgrim that he’s up before Massacre comes out. Will is working on an unspecified Mechanicum unit at the moment. Massacre (horus heresy book 2) is hopefully going to be ready for this years games day. When I was chatting to Trish about the Warhammer Fantasy stuff, she said that all work on the Battle for Black Fire Pass is halted until further notice
Forge World has released photos of some of the interior pages of the new Imperial Armour 12, which will be on sale tomorrow at the Forge World Open Day.
Well I’m sure I won’t be the only person who posts up about this but hopefully people will find my take on it interesting nonetheless. The first thing to say is, like the previous three codices (can you believe we’re onto number 4 for 6th?), stunning to look at. The artwork is stunning. Now I know there’s a hefty price tag for these new books but they’re a massive jump in quality improvement over the previous versions. Anyway, I’ll not go into the fluff too much as, as you might expect I haven’t had much time to look through it yet. This will instead be a run down of the new rules for units and how I think they’ll perform in the game now. I’ll work through them in unit entry order. I apologise in advance for the wall of text! Army Wide Rules Bonding knives are the same as they were in the old codex in that you can always regroup at full Leadership. All of the suits units, fire warriors and pathfinders can take them but unless you’re giving drones to the suits then there’s no point as they’ll never be less than 25%. Worth considering for the little guys though but do you really want a better chance to save 2-3 guys for about 10pts over a unit