Back in 5th ed the Sanguinary Priest was worth the weight in gold and any Blood Angel player with his salt would take one. In 6th things have changed quite a lot for the Priest and now Blood Angel players are questioning whether it is worth taking a Sanguinary Priest or not. The Sanguinary Priest costs 50 points and has the same profile as a normal Space Marine, except the priest is WS5. Wargear is just normal stuff, though the blood chalice is the item of wargear which gives the Priest two very special rules; furious charge and feel no pain. In 5th Blood Angels were probably king of Razorspam; their vehicles were fast and could move 12″ and still fire a weapon, this would bring fire power against the enemy extremely quickly. The Angels would then disembark next turn and unleash a salvo of small arms fire followed by a charge, thanks to furious charge they would be S5 and I5. Unfortunately the above is no longer the case. No unit may charge from a vehicle unless it is an assault vehicle, so Blood Angels have the option to use a Land Raider or either a
Good aftermorning(or noon or evening, wherever you’re at), I am one of the new writers for ID, and have gotten a hold on my new Dark Eldar army. I have been enjoying tinkering with army lists and usually try to split my points somewhat evenly between ranged and melee, as it helps to have a balanced force. Anyways, here is the list so far: Sliscus Lelith 4 Trueborn: Blasters, Venom with Night Shields and Splinter Cannon 9 Bloodbrides: 3 Hydra Gauntlets, Haywire Grenades, Syren with Agoniser, Raider with Night Shields 10 Wyches: 2 Hydra Gauntlets, Hekatrix with Agoniser, Haywire Grenades, Raider with Night Shields 10 Wyches: 2 Hydra Gauntlets, Hekatrix with Agoniser, Haywire Grenades, Raider with Night Shields 10 Kabalites: Blaster, Raider with Night Shields, Splinter Racks 9
Here are the rules for the Forge World Horus Heresy World Eaters Legion.
As the packages trickle in from various sources, I’m finally able to build more and more of the army. Recently, the PuppetsWar arms I’d ordered arrived, and I set to building!
I am getting really excited about the Bay Area Open Narrative event as it draws closer and I finish up more stuff! How could I run an event involving Chaos and write up special Characters with out including the Soul Reapers! Above is a WIP of the model, his second blade is in a scabbard across his back. Here are the Rules for Ganicus: WS BS S T W I A LD Save Ganicus 6 5 4 4 3 6 3 10 2+ Wargear: ·
Hey guys and gals, id like toi wish you all a happy new year! Havent had any posts here due to vacations and work. But now that everything is back in place, things should get back to rolling and rocking soon enough! What id like to talk about today is the Dark Angel codex as a whole, now and then. Everyone knows the DA codex was released during the 4th edition, back when things were so much simpler than they are now. With the rumors of the 6th Ed running rampant through the inter web , its hard not to think that thr days of the 4th edition were much “simpler”. Anyhow , il try to not get carried away and stick to the topic at hand. Now this post is not supposed to osund offensive or anything like that, so i apologize in advance if it does. This post is simply here to state a fact and convey the opinion that GW has been going wrong about that specific policy. So lets talk Angels! When the angels came out, they were exquisitely unique in the fact that they were the only marines, that could field and army of all out Terminators (ala Deathwing) as well as a full army of Bikes (aka Ravenwing). Were talking about scoring/troops here gentlemen
So GW finally updated their FAQs again. I have to say they seem to be doing these a lot more regularly than they used to. It’s been commented on that both Tau and BT didn’t get an update adding fuel to the rumours that they’re both getting a shiny new codex soon. For the most part there isn’t anything earth-shattering. The Necron one essentially just goes through what we already thought and makes it official! Anyway, for your convenience I present this guide to what’s new! Sorry for the awful formatting but there’s a lot to fit in and I didn’t want to make it a massive post! Warhammer 40,000 Rulebook When rolling for something that is determined by a particular value on the dice you only apply it after any re-rolls. For example, plasma getting hot. Rewording on the multiple grenades thing, basically a unit can still get the benefit of them all except against a vehicle. Only part of the hole in the blast template has to be over the hull (seems obvious to me but meh). Trying to move a vehicle that starts in difficult terrain and immobilising it still counts as moving the vehicle
Berzerkers of Khorne are (were?) noted for their close combat prowess.
In our second game of the vacillite campaign , it
In the second post in this series I’m going to talk about the Blood Angels. They’re the vampires to our were wolves! It’s pretty topical since they’ve recently had some new models and also because I’m playing alongside them in the Warhammer 40,000 Doubles Tournament in a couple of weeks time. The Basics The key thing to note about the Blood Angels army is their speed! With pretty much every vehicle being fast, most of their troops having access to jump packs and librarians that can sprout wings they’re going to be on you quickly. They’re very much an assault orientated army relying on a devastating charge to make short work of their enemies. That doesn’t mean to say you won’t ever see them shooting it out but personally I think it’s a waste of the codex to make a shooty BA army