The History of the Horus Heresy – A panel with Graham McNeil, Alan Bligh, Dan Abnett and Alan Merrett. The seminar focused on how the Horus Heresy story was developed and how it really was quite by accident that even got started. Chapter approved early 1988 Alan Merritt told how the first mention of the Horus Heresy happened because the Chapter Approved book because they needed to fill a spot on the page.
I happen to love 40K Cosplay.
Battlefront has announced that it will take over distribution of Dust Tactics from Fantasy Flight Games. In what looks like an amicable parting of ways between Dust Studio and its distributor, Fantasy Flight Games, Dust will be moving over to Battlefront, the maker of Flames of War.
Blood or Glory vs. Daemons of Nurgle First Turn – Yes The Throng of Karak Thorinkin deploy – but wait somethings not quite right Oh thats whats wrong theres a horde of Nurgle Daemons advancing toward me?! One of those scenarios that tends to favour me as I usually take a lot of banners and traditionally Dwarves aren't that easy to break.
The intrigue around the site closures of Bell of Lost Souls and Faeit212 is the biggest buzz in Gaming right now.
Dice of War Games is a new game store I am starting with some friends and former Games Workshop employees.
In a blatant rip-off of Natfka from Faeit212 I’m going to try and write an (almost) weekly editorial post where I collect together some random thoughts I’ve been having over the last week or so. So often I have things I want to talk about that aren’t worthy of a full post. Therefore I’ll make a note of them and collect them together in posts like this and hopefully they’ll be interesting. Campaigns You may have read yesterday’s post about my campaign warm-up game against Jamie. The interesting thing for me was to play against Tau instead of using them myself. They’re pretty horrific to face as there’s a huge volume of fire coming your way. Add to that the relatively low-cost units and it’s a difficult proposition for “elite” armies to face. I’ve always been keen to make my casual 40K games more interesting. Matt and I attempted a campaign a while ago with mixed success. Since then we’ve never returned to the idea as we seem to be always testing out new armies or trialling things for upcoming tournaments
In this installment of the Company of the Damned, we will be discussing the process of character creation in the grim dark roleplaying game of Dark Heresy.
The last several codices have brought a power change to 6th ed; all of them are well balanced and do not scream face stomping. The several previous codices were a different bunch of animals; Grey Knights, Space Wolves, Blood Angels (back in 5th) and even Necrons. What I want to determine is what is best for the game, super powerful codices like ones we have had in the past or nice and neat balanced books? Super Powerful blow yo face off The powerful codices come as a continuous stream through out 5th ed. If I remember right the Imperial Guard kicked off the power band – Vendettas for 130 points, Manticores dropping multiple blasts, multi special weapon Veterans and a whole lot of other things. Space Wolves followed with their Long Fangs, cheap Grey Hunters and Rune Priests with mega powers. Then was the Blood Angel codex which brought cheap fast Razorbacks, fast Vindicators, feel no pain and furious charge bubble. Here is where it gets interesting; Dark Eldar were after Blood Angels and I know they can be pretty powerful with their billion poison shots and mega lance fire, but Dark Eldar are weak and anything can take them down. So while they are excellent at shooting I would say they are not as powerful as the others due to their survivability. I know I.G are weak, but their mass of tanks are not
Onto the final leg of the Tau codex review now, if you missed it, the last part of the codex review was