Hey folks So after my brief intro I want to talk about my Eldar list and ideas. After playing around with a pure Eldar list I decided to add allies, that take them to the next level, whether it be Tau or Dark Eldar I am loving it. I have two lists adding in Tau or D.E which both have a lot of shooting well the Tau has a lot of shooting but the D.E has a Harli star with Vect using all that shenanigans. If you agree with it or not there is a case for both outcomes. I want to put the Eldar/D.E list up today So the list is :- HQ’s Eldrad Farseer -
Max over at Darog’s Company has been on fire as of late and posted this information on the rules for the two Primarchs Flugrim and Mortarion for the new Forge World Horus Heresy release. Fulgrim the Illuminator – 380 points WS 8 BS 6 S 6 T 6 W 6 I 8 A 5 Ld 10 Sv 2+ Unit Type: Infantry (Character) Unit Character: 1 (Unique) Wargear: The Gilded Panoply 2+ Armour, 5+ Invun (this increases to 3+ in combat) Should Fulgrim pass an Armour or Invun save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded The Blade of the Laer Str – As User AP 2 Type Melee, Rending, Specialist Weapon, Two Handed Fire Brand Master Crafted Volkite Charger which also has Shred Krak and Plasma Grenades Special Rules: Primarch Sire of the Emperor’s Children Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor’s Children) gain +2 to combat res, and reserve rolls may be re-rolled Sublime Swordsman His invun is increased to 3+ He gains more attacks equal to how much his Initiative is better than his opponents Strategic Planning A single Warlord Trait from any table may be CHOSEN for Fulgrim Bulky Mortarion the Reaper – 425 points WS 7 BS 5 S 6 T 7 W 7 I 5 A 5 Ld 10 Sv 2+ Unit Type: Infantry (Character) Unit Character: 1 (Unique) Wargear: The Barberan Plate 2+ Armour Save, 4+ Invun Silence Str +1 AP 2 Type Melee, Instant Death, Sunder (may re-roll armour pen rolls), Unwieldy, Two Handed, Sweep Attack (may exchange all attacks to attack every model in base contact) The Lantern Range 18″ Str 8 AP 2 Type Assault 1, Sunder Frag Grenades Phospex Bombs (unlimited) – his have a range of 12″ Special Rules Primarch Sire of the Death Guard All Death Guard have Stubborn All of their Frag Grenades, Frag Missiles, and Havoc Launchers have Poisoned (4+) Shadow of the Reaper Leadership against Fear tests caused by Mortarion suffer a -1 If he isn’t in combat or a vehicle in the player’s shooting phase, Mortarion may redeploy him (not deep strike) by passing a Ld test Must be within 10″ of starting position, may not finish within 3″ of an enemy May not be placed in a vehicle, building, or impassable terrain If he was part of a unit he leaves it (obviously) He may declare charges after performing this move, but it counts as disordered Preternatural Resilience Mortarion re-rolls failed Toughness tests and “It Will Not Die!” rolls Automatically passes any dangerous terrain Any weapon that wounds on a flat dice roll (for example poison) will only hurt Mortarion on a 6 Witch Spite Deny the Witch on a 4+ Very Bulky Well, I for one can't wait to field these guys in a game.
Battle Report from paladin84 from Round 2 of the Wasp Campaign . Mission: Battle Missions: Pillage (also known as “Resource harvesting”), 5 collection points Deployment: Spearhead Blood Ravens (space marine) list 1150pt: Captain , Storm Bolter, Artificer armour, Relic blade
Last month I took part in the NAG 2012 Ard Boyz tournament using an all Terminator Space Wolf list. I was putting together an army of chaos terminator minis specially for this and luckily there was no painted requirement so I was able to get by with a largely WIP army! The army did really well and I finished in 2nd place overall! The 1750pt list I took was: Logan Grimnar 10 Wolf Guard Terminators 2 w/ Combi-Meltas & Power Weapons 2 w/ Cyclone Missile Launchers, Storm Bolters & Power Weapons 6 w/ Storm Bolters & Power Weapons (Logan joins this squad negating the need for a Powerfist here) 10 Wolf Guard Terminators 2 w/ Combi-Meltas & Power Weapons 2 w/ Cyclone Missle Launchers, Storm Bolters & Power Weapons 5 w/ Storm Bolters & Power Weapons 1 w/ Storm Bolter & Powerfist 10 Wolf Guard Terminators 2 w/ Combi-Meltas & Power Weapons 2 w/ Cyclone Missle Launchers, Storm Bolters & Power Weapons 5 w/ Storm Bolters & Power Weapons 1 w/ Storm Bolter & Powerfist Lone Wolf Terminator w/ Chainfist & Storm Shield Lone Wolf Terminator w/ Chainfist & Storm Shield Lone Wolf Terminator w/ Chainfist & Storm Shield The general theme for the list in games was to use the Lone Wolves as a fire-magnet to cover the advance of the large terminator squads. Pointing them at valuable vehicles and forcing the enemy to engage them somehow sparing the squads unwanted attention as they moved into position to carry out the mission objectives. With the Cyclone Missile Launchers there was plenty of range to be able to sit back as required and with so many power weapons & counter-attack getting dragged into assaults was never a real concern. Something to not be underestimated is the psychological impact of quite so many Terminators being deployed across the table and then the Lone Wolves did an exceptionally good job of passing their saves and Feel No Pain rolls to really add make it feel like an uphill struggle to make a dent on the army. The tournament used special non-rulebook scenarios throughout which provided a fun and different challenge to the norm. The scoring system was as follows: Scoring Base battle points should be determined by the chart below. Result
Curses, foiled again! I was going to write about Solar Pulses, Night Fight and Imotekh today but I got ninjaed by Kirby.Go read his article over here . It's very good as always and I share all his views (albeit a bit more
Yesterday I posted up a battle report of my Space Wolves first game against Matt’s Necrons. I wanted to dedicate a full post to talking about my thoughts on the new codex. Bear in mind we only played one game and obviously not all the units from the new codex were used. There were a couple of stand out units in there and others that weren’t as good as expected. General Necrons The main problem this army isn’t going to have is it’s I2. Against most armies that means it’ll fold in combat. My thoughts on this are that it’s just the same for Imperial Guard or Tau. I think its a good thing that the troops are a lot cheaper (obviously good for GW as well) but it means we’ll be able to see much bigger armies than we did before. The basic warriors and immortals are still excellent units and as much as people whine about it I think the larger numbers of them on the table will mean a lot more glancing hits! It was glancing hits that did my land raider in and I'd be cautious about moving it in to close to a squad of warriors now. The flayed ones are pretty weak.
After winning 4 and losing 5 of the 9 games on Saturday I found myself in the bottom group for Sunday’s games. Tim’s brilliant pooling system had meant that I’d had some really enjoyable games and everyone was at the same level. Although I was far from proud to be in the bottom pool it did mean I’d have a shot of still coming away with some sort of prize. The group consisted of only 6 players (since there were 30 not the required 32 in attendance). The armies were Tau, 2x Necrons, Tyranids, an IG list (surprisingly) and myself. As I mentioned yesterday my first game was against Tau. Golden Spoon Game 1 – DE vs Tau Having lost so badly to Tau in the first game on Saturday I didn't exactly feel confident about winning. As I mentioned, my dark lances have been rolling as if I had BS 2 not 4 so I knew I'd struggle to deal with vehicles. Happily my opponent only had one devilfish full of fire warrriors, some sniper drones and two crisis suits.
The Blood of Kittens posted some more 6th Edition rumors, so I am posting them here.
Nothing says horde like banners! Round 1 of the Fall of Masuda Campaign saw Da Red Finga facing off against Archer’s Star Dragons 4th Company. The Big Mek Gog fought against Commander Marcus. I successfully rolled as the attacker and since I was attacking a Ruins territory, that meant the Blitzkrieg mission. Blitzkrieg deployment is table quarters with an objective in the center of the board and an objective in the center of the unoccupied quarters. Only Fast units can deploy and EVERY other unit comes in as reserves. If the player decides that their Fast units come in as reserve, then they can make their first reserve roll on turn one. Truthfully, I was concerned about this mission. I like deploying my boyz as far forward as possible and running across the board. Coming in as reserve didn’t sound appealing to me.
Filled with blood of the slain victims, Cauldron of Blood inspires and motivates Dark Elves to go to battle.