New 40K FAQs are up.
New 40K FAQs are up.
Oops completely forgot the 2nd Dunn Deadline for 'The Tale of X Gamers' or the Horus Heresy 30k project being run by New Zealand gamers.
I have never really understood what the boner is about with Termagants and in particular Tervigons and Tervigon pimped out lists. Since the Tyranids codex arrived many years ago folk have been loving Tervigon and Termagant heavy lists, I am going to tell you why I think they poop. Termagant, you is poop Firstly the humble Termagant, it’s an alien dog sized creature with the same profile as a Guardsmen more or less (though I4) and comes with a 12″ range bolter. It costs a cheapo 5 points. Nothing scary about that is there? In fact what use do Termagants have? I can think of objective holding and acting as a tarpit unit when there is a decent size of them and against a unit or model which has low amount of attacks – even better if they are in synapse. That’s the use I see them for. All in all they are not brilliant
So I am thinking of doing a Ravenwing army. I’ll put it out there that I do not like Dark Angels, I have zero interest in them. I know that sounds weird, but I have always liked bikes. I know I could go S.M bikes, but the Dark Angels can do it loads better. It’s not all dislike though, I think the Ravenwing units look cool plus I have never had a black army before. I have built a typical Ravenwing list (6 x 5 units with Attack Bike) which has a Ravenwing Command Squad as a focus point with the dakka banner. I have also added a Librarian to bulk out the Command Squad as I think it will be feeling the pain. My list total is 1,784 so far and with the remaining 200 ish points I need to add anti air support. I have a few options for anti air support: 1.
I’m far from done my Chaos army in terms of collecting (is anyone ever truly done collecting?), but it’s built up enough at this point that I feel comfortable exploring allies. So, I figured I’d explore the options a bit … Continue reading → The post Chaos Marines & Allies appeared first on Creative Twilight .
I am at a pickle. I am not mega happy with the CSM book, and I think a lot of people aren’t either. I deep down think it is lack luster and is really the previous book just in a fancy frock. But, I love CSM, they were my second army and I desperately want to make them work. What I have being doing is weighing up three lists from three different codexs; Blood Angels, Space Wolves and Chaos Space Marines. As you know I had Blood Angels, in fact part the army still remains in mech form; I just have no infantry. It won’t take much effort to get Space Marines. Space Wolves I’ve looked at because I like Thunderwolf Cav (who doesn’t?) and I know from experience once the Assault Squads in the B.A army have been busted out their ride they have issues. However I am not a huge S.W fan.
Space Marines are still a staple army in 40k, despite the codex not being as strong as others. This is probably due to G.W pushing generic super soliders above all other products. In 5th ed the Marines had a fair few good lists; drop Salamander, White Scar Bikes, Dreadnought siege and a few others. Question is will these armies still work? One of the biggest changes to Space Marines is And They Shall Know No Fear (ATSKNF), which allows the Space Marines to auto regroup. Space Marines are also immune to the Fear special rule. Changing to 6th The Librarian and Chaplain are still strong HQ contenders, so expect so see them about. You will see the Captain more often though in bike form.
Play tested this at the weekend and enjoyed it. Probably needs points checking as it was guessimate. Chaos Lord – terminator armour, pair of lightning claws & mark of khorne Chaos Sorcerer 5 x Chaos Space Marines w/ Rhino – plasma gun – Champion w/ combi plasma – Rhino w/ havoc launcher 5 x Chaos Space Marines w/ Rhino – plasma gun – Champion w/ combi plasma – Rhino w/ havoc launcher 5 x Chaos Space Marines w/ Rhino – plasma gun – Champion w/ combi plasma – Rhino w/ havoc launcher 5 x Chaos Space Marines w/ Rhino – plasma gun – Champion w/ combi plasma – Rhino w/ havoc launcher 5 x Chaos Space Marines w/ Rhino – meltagun – Champion w/ combi melta – Rhino w/ havoc launcher 5 x Chaos Space Marines w/ Rhino – meltagun – Champion w/ combi melta – Rhino w/ havoc launcher 10 x Chaos Cultists Heldrake – baleflamer Vindicator – daemonic possession Vindicator – daemonic possession 3 x Obliterators – mark of nurgle 5 x Havocs – 4 x autocannons 5 x Havocs – 4 x autocannons I know it’s a bit 5th ed with the min units, but I’ve got six Rhino chassis and I want to use them. I would take a few units of 10 if points permitted (melta units), but they do not and I’ve found eight hulls seem to do nicely. The heavy support works nicely too, as this will be a Iron Warrior army . Basically Vindicators hold the front and take the flak while others get shielded behind; melta ones will also go at the front too btw. Vindies and Havocs will lay down support for the first turn while Rhinos move up and fire havocs at infantry or just roll up and long range fire. Oblits and Chaos Lord deep strike together while Sorcerer and Cultists mooch in and grab a easy objective.
Last week I put up a very controversal post
As I’m working on building up my Chaos Marines army I keep pondering marks. The beauty of the new codex is you can mark damn near anything. Using the right mark on the right unit for the right job can … Continue reading → The post Chaos Marines: Using Marks appeared first on Creative Twilight .