When I set out to build my Astral Claws, one of the most compelling aspects of the chapter’s story was their arc, starting as crusading chapter with a standard codex organization, their assignment as one of the Maelstrom Wardens chapters, transition to a primarily defensive role, and the eventual massive reorganization that the Tyrant himself oversaw upon ascension to Chapter Master. Lugft Huron Approves this post For those who are uninitiated, Lugft Huron, the last Chapter Master of the Astral Claws, committed what was regarded as a great heresy, completely reorganizing his chapter and expanding it far beyond the normal bounds of the Codex Astartes ( See my previous post for more information ). What I like about this is the fact that his deviations were massively and wildly successful, so much so that he achieved the nearly impossible task of passifying the Maelstrom region so effectively that the Black Templars were able to launch a crusade directly into warpspace. Choosing to play the Astral Claws, you only have a few bits of guidance on what exactly their forces would look like on the field. The Imperial Armour book does a great job of covering roughly 1/3 of the Astral Claws’ forces, the mixed Imperial Guard/Space Marine forces known as the Tyrant’s Legion. The structure of the “legion” is based around embedded Space Marines leading guardsmen. The equivalent of a Captain is a Legion Centurion, they serve the role of both a company captain and a commisar, punishing any Guardsmen that fail or flee. There is also a command detachment that serves a similar role to the Company Command Squad, but they don’t get orders and are more limited in their weapons selection. Plus, the Tyrant’s Legion doesn’t have Vendettas, not really sure why, so you can’t do the 4 x flamer drop move so popular in the I.G book
Got a request for a Necron no spam list, so here it goes. If you missed out on this whole spam saga then check this post out:
I have been hard at work trying to make some viable Chaos Daemons lists lately. As I mentioned in this post
Bell of Lost Souls and Faet212 have both gone down.
This post is a bit respite from my coverage of all of the Tau units. I’ve covered markerlights in my post about Pathfinders but I’ve been wanting to talk about them in more depth so here goes. As with everything I write, it’s pretty wordy but hopefully I’ll cover the vast majority of the things to think about with markerlights. Let’s start by looking at how we can get them into our army. Bringing Light to the Darkness There’s a wide array of choices for getting markerlights into your Tau cadre. The most obvious of which is a unit or two of Pathfinders (11pts per model). As I say I’ve already covered them in detail here
As you may have gathered by now I’m obscenely excited by the release of the new codex. I’ve already posted my first impressions but over the last week I’ve played 4 games at 1,850 with them. The first three games were used to try out as many different units from the new codex as possible whilst the fourth game saw me use, what I think is a really competitive list and table Matt’s competitive CSM/Daemons force. Here’s my experience of the different units so far. I’ll be covering each in more detail as part of my Unit Reviews series but these are some after action thoughts. HQ Farsight – the main reason to take him is the “bomb” of suits he can accurately drop in. Frankly once he’s done that he’s a waste of points though. He doesn’t have Iridium armour (probably because he’s an outcast) but this means for me a normal Commander is better. Besides some of the Warlord Traits are just as good as the no scatter one.
On the face of it there are rather a lot of options in the Tau Fast Attack section. Alongside the Pathfinders that I’m discussing today there are both of the new flyers, drone squadrons, vespids and piranhas. However, as you’ll hopefully see by the end of this post, Pathfinders are the pick of the bunch. I’ve already looked at the flyers and found them to be somewhat mediocre (if interesting in the case of the bomber) and I’ll get to the others in due course but they don’t compete well with Pathfinders. I’ve literally just finished assembling the new kit and they’re great looking models. Nothing mind-blowing but a hell of a lot better than their metal predecessors. In the old book, pathfinders were usually overlooked by people as they preferred to take Piranhas to use for blocking or AV14 hunting. I’ll cover the Piranhas later but I expect we’ll see a lot more Pathfinders now. The issue people had with Pathfinders before was that you were forced to take a Devilfish. With people not really taking Fire Warriors they didn’t want to fork out for a transport they weren’t going to use
For my Gierburg setting I am collecting figures from all kinds of periods and manufacturers. The styles range from medieval to something like English Civil War; one big inspiration is the Brotherhood of the Wolf film. In this post I list all the figures suitable for the game, which I came across on the internet, thus making this a mix between a massive ‘to buy’ list, style guide and a source of inspiration. Bondsmen, Bounty Hunters and outher Scoundrel Name of Miniature/Range Producer Samples Bounty Hunter (‘Pirates of the Skeleton Seas’ range, Model: bcbbhp1) Black Cat Bases T. List , Erwan Highwaymen (‘The ROBBERS’ section and others) Outpost Wargame Services Highwaymen ('Highwaymen & Pirates' range) Laughing Monk Miniatures Highway Man (Hired Sword for Mordheim) Games Workshop Assassins, Thieves & Rogues Name of Miniature/Range Producer Samples Various (e.g. Trucco, Apagado, Bonaccia) (‘Brotherhood’ faction for Freebooter’s Fate) Freebooter Miniatures T. List , Bren Master Spy (Pathfinder, 60087) Reaper Miniatures Slipshadow, Thief (Dark Heaven Legends, 02653) Reaper Miniatures Male Dual Wield Assassin (‘Visions in Fantasy’ range, DSM7424) Dark Sword Miniatures Kurff The Swift (Dark Heaven Legends, 02034) Reaper Miniatures RothMartyn of the DarkWold (‘Aenglish’ faction, RBG0116) Red Box Games Slithe the Assassin (‘Rusted Heroes’ range, RHM4002) Fantization Miniatures Khayle the Thief (‘Rusted Heroes’ range, RHM4001) Fantization Miniatures Female Assassin (‘Visions in Fantasy’ range, DSM7415) Dark Sword Miniatures Female Mantis Assassin (Limited Edition figure) CoolMiniOrNot T. List Female Assassin – Easley (‘Easley Masterworks’ range, DSM4108) Dark Sword Miniatures Thief (now out of production) Heresy Miniatures T. List Male Thief/Ranger with bow (‘Visions in Fantasy’ range, DSM7305) Dark Sword Miniatures S. Bradley Rogue 1 Custom Made Minis T
Hey guys! WOW. Almost two weeks? I’m ashamed! I never let my post count get past this point, at least we’ve got a lot to cover this time! Alrighty! Where to start! First off, ended up going home for a couple days to see the fam and spend time with the girlfriend and let her go skiing, such an awesome break. Its been Spring Break though, so I’ve been pretty busy! I finished my Blood Bowl season 1-1-5….yeah…. five ties….at least the Orcland Raiders are consistant! Thinking Lizardmen next season, should be a nice change of pace from everything! I got a little work done on the Alpha Legion! My Jump Packs arrived, meaning I got to throw the magnet in and see how my Lord would end up! Some work on the cultists too, as you can see! Really liking that Traitor Commissar, thinking he could be converted into a loyalist one incredibly easily! Started work on the lord too! Really stoked to see where he ends up, its gonna be a while before I get the chance to play him! Magilla’s Dreamer Malifaux crew is assembled, just need to find some time to get them painted around some other projects! Started painting Jason’s IG add-on to his Eagle Warriors! Got to assemble the two Vendettas, but they should be done and ready for the tournament at the end of the month! Smokin’ Aces baby! Lastly, today was spent getting the final tables worth of terrain painted up for Lost Souls 2013! For those of you who haven’t heard, our own RTGamer is running a regional tournament here in Durango, Colorado, and we’re hoping to get it to a larger, convention-esque level, but we’ll see. Check out the site HERE and, if you’re in the area, sign up and make the trip this weekend! Ended up getting 4 hills from pink foam to full grown! SEXY! We knocked out a TON of Citadel trees as well. Love the models now, they’re much better to work with in person! And some buildings! About an hour or so into a Chapel here! And the final count! I’ll get more pictures tomorrow of all the terrain we’ve gotten done down at Durango Game Space! BAM! Super happy with all this work, it was the combined effort of myself, RTGamer, and our buddies Jonathan and Alden, who made this all possible! Now we’ve got some of the best terrain in the region! Alrighty, the menu this week includes Death Cultists, Veterans, a Heldrake or two, maybe some Cultists, and Lost Souls (I’m a paint judge for the whole kit and kaboodle)! Expect more updates tomorrow and this week! Granesh