**This is a bit of a moan, so if you’re not interested then Autobots roll out. I admit that sometimes I miss things and read things too quickly. It's an honest mistake and shit happens. Other people do this too, we're all human. What annoys me is when people read things wrong and then bitch
Fast Attack for Eldar today, here is the elites if you missed it:
Continuing on from the Eldar HQ, here are the troops. Here’s the Eldar HQ review if you missed it. Dire Avengers The humble Dire Avenger has had a cheeky single point increase in the new codex, but considering the Avenger gets battle focus and anicent enemy in that I do not think that’s too bad. Also do not forget that the avenger catapult has the bladestorm special rule. As well as getting the new army wide special rules, Avengers gained plasma grenades and counter-attack. Having counter-attack is a bit bizarre as they have 18″ range guns and with battle focus could easily run out of the way. But hey ho it is a nice bonus so I not going to complain too much. The Avengers took a nerf by losing the former bladestorm rule (let them fire twice in the shooting phase in lieu of shooting next turn), I personally wasn’t a huge fan of this power, though I know some other people liked it.
I have been trying to get on with Chaos Marines since the codex dropped October last year and now it is doing my fruit in. Every time a 6th ed codex is released Chaos Marines drop further behind and become an even weaker codex. It frustrates me that Dark Angels get split fire and twin-linked for Deathwing and hit and run and Scout for Ravenwing while Tau get supporting fire, night vision on Battlesuits and an Ethereal who has a special rule bubble, then you got Eldar with the cool bladestorm and battle focus rules. Even Chaos Daemons get some action with the random warp table and interesting grimnoire and portalglyph. Don’t get me wrong, I am not hating these armies, I am just fed up of Chaos Marines getting the short end of the stick. Before I even got the CSM codex someone told me it is like the original codex with a few new units and that I would be wasting my time. Nine months later and I am starting to agree with that person. I previously wrote a post discussing that CSM doesn't have any cool rules like those mentioned in the above codices, hell CSM have to pay for their army wide rule, which sucks ass. The post concluded that CSM need brute power in order to get things done:
I have been considering Fateweaver in a Chaos Daemons list recently. Thought I would whip up a post seeing what you can do with the ol’ two headed big bird. Oracle of Eternity Fateweaver is a weaker form of a monstrous creature; S5 and T5. Rubbish in combat thanks to WS1, I2 and A1, so never get bird into close combat. Fatey does have a 4+ invulnerable save however, which I believe is the best invulnerable save a big monster gets. Fateweaver is also a flying monstrous creature, so vector strikes, which is actually better than Fatey’s close combat attacks as gets at least two attacks and auto hits. Fateweaver has the Lord of Unreality warlord traits which lets you re-roll warp storm table results – very handy if you get something rubbish like -1 invulnerable saves or the random character takes a daemonic instability test on 3D6. He also is a psyker, an unusual one put it this way.
I was searching YouTube and stumbled across this. It’s amazing and probably the best custom/cosplay I’ve seen for Warhammer 40K. The finger articulation on the power fist is just awesome. The post Warp Discovery: Blood Angel Cosplay appeared first on Creative Twilight .
The temperatures have started to soar here in sunny Colorado and my painting loft has started heating up significantly – I’ve been getting a little bit of painting done in the mornings before heading off to work while it’s nice and cool however!
Giving Daemons a whirl against Rich and his Tyranids. I have switched out the Flesh Hounds, Heralds of Tzeentch and Plaguebearers along with a unit of Pink Horrors for Seekers, Heralds of Slaanesh and mastery level 1 on each Daemon Prince Chaos Daemons – 2,000 points HQ Bloodthirster – 2 x greater rewards (blade of blood & dark blessing) & 1 x lesser reward (something cack) Daemon Prince – daemonic flight, warp forged armour, 2 x greater rewards (corpulescence & lash of despair) & mastery level 1 (endurance) Daemon Prince – daemonic flight, warp forged armour, 2 x greater rewards (dark blessing & lash of despair)
Continuing on the path of clearing out the to-be-painted shelves, I’m often surprised how many half-completed projects I’ve gathered over the years. There’s plenty to keep me occupied! I grabbed a few models off the Ad-Mech shelf, and I have to say it was nice to work on the Scions of Mars once again! This go-around brought the Telepathica Emancipator to the painting desk. This is the Mechanicum’s answer to the need for Psychic offense and defense, and consists of an Psi-Emancipator Carriage containing a shackled psyker whose rage and powers are carefully contained and directed by a Telepathica Tech Priest who carries a Null Rod in case the shackled psyker’s powers prove dangerous or recalcitrant. The Emancipator Carriage has a Psyker Mastery level of 1 and may generate powers from any of the following disciplines: Pyromancy; Telekinesis or Telepathy. Furthermore, the design of the Emancipator Carriage can tap the Psyker contained within for further power. Before the battle additional Mastery Levels can be gained. Each level gained in this way reduces the Emancipator’s Leadership value by 1. When using Psychic Powers, any Blessings that target the Psyker must instead be conferred to another friendly model within 12”.