Giving Daemons a whirl against Rich and his Tyranids. I have switched out the Flesh Hounds, Heralds of Tzeentch and Plaguebearers along with a unit of Pink Horrors for Seekers, Heralds of Slaanesh and mastery level 1 on each Daemon Prince Chaos Daemons – 2,000 points HQ Bloodthirster – 2 x greater rewards (blade of blood & dark blessing) & 1 x lesser reward (something cack) Daemon Prince – daemonic flight, warp forged armour, 2 x greater rewards (corpulescence & lash of despair) & mastery level 1 (endurance) Daemon Prince – daemonic flight, warp forged armour, 2 x greater rewards (dark blessing & lash of despair)
Continuing on the path of clearing out the to-be-painted shelves, I’m often surprised how many half-completed projects I’ve gathered over the years. There’s plenty to keep me occupied! I grabbed a few models off the Ad-Mech shelf, and I have to say it was nice to work on the Scions of Mars once again! This go-around brought the Telepathica Emancipator to the painting desk. This is the Mechanicum’s answer to the need for Psychic offense and defense, and consists of an Psi-Emancipator Carriage containing a shackled psyker whose rage and powers are carefully contained and directed by a Telepathica Tech Priest who carries a Null Rod in case the shackled psyker’s powers prove dangerous or recalcitrant. The Emancipator Carriage has a Psyker Mastery level of 1 and may generate powers from any of the following disciplines: Pyromancy; Telekinesis or Telepathy. Furthermore, the design of the Emancipator Carriage can tap the Psyker contained within for further power. Before the battle additional Mastery Levels can be gained. Each level gained in this way reduces the Emancipator’s Leadership value by 1. When using Psychic Powers, any Blessings that target the Psyker must instead be conferred to another friendly model within 12”.
So I recently played a game vs a friend of mine. It was a big bash of 2500 points on a heavy terrain board that looked like this: It was my Chaos Marines vs his Chaos Marines, Dawn of War Purge the Alien. His list was Khorne Lord w/ Power Maul Melta Bombs Dark Apostle with Burning Brand MoK 2 Khorne berserker squads in Land Raiders with Dirge Casters/Possession 20 Slaanesh Marines with Icon of Excess 2 Plasma, Champion with Plasma Pistol/Power Weapon 30 Cultists: 3 flamers, MoK Helldrake: Hades cannon 3 Hellbrutes Vindicator 3 Oblits: MoN I brought my Noise Marine army that was Slaanesh Lord: Power Weapon Meltabombs Dark Apostle 2 Hellbrutes
Carrying on with the Chaos Daemons codex, onto the heavy support now. If you missed the last one here is it:
Part one of many parts of the Chaos Daemon codex review kicks off with the HQ. Lets be having it. Bloodthirster The Bloodthirster is the ultimate badass and now fits the background of ass kickery with profile skull crushing. The ‘Thirster is WS10 BS10 S6 T6 W5 I9 A6 LD9 SV3+ all for 250 points. The Bloodthirster comes with a lash of khorne (assault 1 S6 AP2) and an axe of khorne (AP2 wound to roll of 6+ inflicts instant death). Don’t forget this dude can fly as well. You can take 50 points worth of daemonic rewards in any combination: lesser rewards, greater rewards and exalted. Note that these rewards are like psychic powers and are randomly rolled for. You can of course switch them for a 'primaris' reward if you do not like the result. I would probably take greater rewards as they offer some great benefits i.e
Hey guys! A week without a post! Sorry to say I haven’t had a lot of time to paint, though that doesn’t mean when I have picked up a brush, it hasn’t been pure gold! Since this shot, I’ve gotten 2 wights and a zombie finished. Should have the team done, minus basing, by tomorrow, if not tonight. You can also see a little WIP on my Chaos Lord. I’ve been playing more with the CSM codex, so I picked up a unit I figure will go nicely with a lord. That’s right, Warp Talons! First off, their deep strike-blind rule is pretty meh, especially with the fact that you can’t assault off the deep strike. Possibly two squads, one on foot and one deep striking, could work…hmmm…. Anyways, I wanted to build a competitive Alpha Legion list so I can play it in more tournaments and have something finished I can kick around. The big unit, though, is: Chaos Lord with Mark of Tzeentch, Sigil of Corruption, Jump Pack, and the Murder Sword. 5 Warp Talons with Gift of Mutation and Mark of Tzeentch It gives me a nice 3+/3++ on the lord, and a 3+/4++ on the Talons
Forge World has released the Emperor’s Children Legion Contemptor Dreadnought, and it is quite the stunner! From Forge World: The Contemptor Pattern Dreadnought was once a mainstay of the armoured might of the Astartes Legions of old. Larger and stronger than standard pattern Dreadnoughts, the Contemptor’s systems featured many examples of techno-arcana steeped in the sacred mysteries of the Legio Cybernetica. Some chapters still boast these war relics amongst their ranks, and whenever the Contemptor takes to the field of battle, it is an echo of the power of ancient days. Model designed by Will Hayes and Simon Egan . Complete resin kit depicting Emperor’s Children Legion iconography. Contemptor Pattern Dreadnought arms shown in some images sold separately . This model is available to pre-order now for despatch from the 1st of March. It is quite amazing, considering how slowly Forge World released items in the past, how fast they are now releasing new models.
One of my playmates (ah, brings me back to being a child again) had the idea that our small gang of 6 should start a campaign.
Been a bit of a delay, but finally onto the final part of the review for the Dark Angels codex. You can find the other parts here: Dark Angels codex review: HQ Dark Angels codex review: elite & troops Dark Angels codex review: fast attack Azrael D.A version of a chapter master. Basically Azrael