Codices are coming thick and fast these days. In the space of eight months Games Workshop has managed to update a large portion of their available armies and those armies all badly need an update, well except for Chaos Daemons who got a White Dwarf update, but still this was a short term fix. To remind you here is the releases: October – Chaos Space Marines January – Dark Angels March – Chaos Daemons April – Tau June – Eldar Games Workshop hasn’t released codices as quickly as this. Usually three are released per year and already in 2013 we have four brand spankin’ new books. Is this codex release a good or bad thing? The new codex releases bring older armies up to date and create a more level playing field. This means players of these armies will get new stuff and be able to match the more updated armies. The player is certainly a happy bunny and of course so is Games Workshop when people are splashing the cash on a range which probably doesn’t see as many sales as other ranges. Having all these codices come close together can create some issues; Games Workshop has massively increased the price levels of their product, which to be frank is bordering on silly.
Another no spam list. If you missed what spam is classified as then take a look at this article:
I got to spend 15 minutes with Alan Bligh, the super-nice chief author for Forge World, wh o has been writing all their books lately.
The History of the Horus Heresy – A panel with Graham McNeil, Alan Bligh, Dan Abnett and Alan Merrett. The seminar focused on how the Horus Heresy story was developed and how it really was quite by accident that even got started. Chapter approved early 1988 Alan Merritt told how the first mention of the Horus Heresy happened because the Chapter Approved book because they needed to fill a spot on the page.
This is one amazing Space Marine costume! Henrik Pilerud has taken his Blood Angel costume and upped the ante with a Powerfist and more. I wish I had a fraction of this guy's talent!
When I set out to build my Astral Claws, one of the most compelling aspects of the chapter’s story was their arc, starting as crusading chapter with a standard codex organization, their assignment as one of the Maelstrom Wardens chapters, transition to a primarily defensive role, and the eventual massive reorganization that the Tyrant himself oversaw upon ascension to Chapter Master. Lugft Huron Approves this post For those who are uninitiated, Lugft Huron, the last Chapter Master of the Astral Claws, committed what was regarded as a great heresy, completely reorganizing his chapter and expanding it far beyond the normal bounds of the Codex Astartes ( See my previous post for more information ). What I like about this is the fact that his deviations were massively and wildly successful, so much so that he achieved the nearly impossible task of passifying the Maelstrom region so effectively that the Black Templars were able to launch a crusade directly into warpspace. Choosing to play the Astral Claws, you only have a few bits of guidance on what exactly their forces would look like on the field. The Imperial Armour book does a great job of covering roughly 1/3 of the Astral Claws’ forces, the mixed Imperial Guard/Space Marine forces known as the Tyrant’s Legion. The structure of the “legion” is based around embedded Space Marines leading guardsmen. The equivalent of a Captain is a Legion Centurion, they serve the role of both a company captain and a commisar, punishing any Guardsmen that fail or flee. There is also a command detachment that serves a similar role to the Company Command Squad, but they don’t get orders and are more limited in their weapons selection. Plus, the Tyrant’s Legion doesn’t have Vendettas, not really sure why, so you can’t do the 4 x flamer drop move so popular in the I.G book
Down at Powerfist Gaming last night and played against a chap who goes by the name of Jon. I haven’t played against Jon before so will be interesting to see what he brings and how he plays. Sorry, didn’t take pics as had no intention of writing a bat rep. Was still in my mind so I thought I would get it written. Dark Angels ‘Ravenwing’ – 2,000 points HQ Sammael, Master of the Ravenwing Ravenwing Command Squad – Black Knight, Apothecary, banner of devastation & grenade launcher Techmarine – bike, power field generator & auspex Troops 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x meltaguns – Sgt w/ melta bomb – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x meltaguns – Sgt w/ melta bomb – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x flamers – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x plasma guns – Attack Bike w/ multi melta 6 x Ravenwing Attack Squad w/ Attack Bike – 2 x plasma guns Fast Attack 7 x Ravenwing Black Knights – 2 x grenade launchers Chaos Space Marines – 2,000 points HQ Chaos Lord – mark of nurgle, black mace & gift of mutation Chaos Lord – terminator armour, lightning claw, combi flamer & gift of mutation Troops 7 x Plague Marines – 2 x meltaguns – Champion w/ combi melta 7 x Plague Marines – 2 x flamers 5 x Plague Marines – 2 x plasma guns 5 x Plague Marines – 2 x plasma guns 5 x Plague Marines – 2 x plasma guns 10 x Chaos Cultists Fast Attack Heldrake – baleflamer Heldrake – baleflamer Heavy Support 2 x Obliterators – mark of nurgle 2 x Obliterators – mark of nurgle 2 x Obliterators – mark of nurgle Fortifications Aegis Defence Line w/ comms relay Game: Dawn of War
Hey guys! So I’ve been painting my butt off, and got a lot done in the last couple of days! Lets skip the small talk and get right into everything! First off is a Realms of Battle Board done for a shop in Farmington, New Mexico. I know, doing a terrain piece for a shop in Farmington when I manage the shop in Durango is a little bit of a conflict of interests, but it will foster the hobby overall in the long run, so I'm happy to do it.
No High Elf book in the mail at work today as the mailroom took 1/2 the day off.