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IKEA Gaming Table

IKEA Gaming Table

Yesterday my better half made me accompany her on a shopping spree at one of Berlin’s IKEA stores to get some “much needed” things. As a true geek (and to make the best of the situation) I used the “opportunity” to go looking for a gaming table there. Since I am knee-deep in the works for my Port of Gierburg gaming table (quite literally if you look at the living room these days) the need for a proper table is getting more and more urgent. I didn’t really have that much hope of actually finding something useful, but guess what: I did! The LERBERG trestle The LINNMON series of table tops has a perfectly sized 120x60cm table top for £15/€17,90. I really like the elegance of the black-brown tone, and without hesitation I decided to take two of

June 9th, 2013 | Posted in Blog Network | Read More »

Obliterators – worth it?

Obliterators – worth it?

Obliterators are one of the cooler and more ‘chaotic’ units in the Chaos Space Marine codex – they have a real chaos looks about them with all the mutated flesh and a chaos feel with mutating weapons which appear out of their arms which are a fusion of flesh and metal. I used to use Obliterators in my old Chaos Space Marine army, they were pricey, but caused a lot of devastation. Are they worth it in the updated codex? Obliterators Cult The Obliterator is basically a Chaos Terminator with two wounds, though the 5+ invulnerable save is gained via the Daemon special rule (also gives Fear). They also have Slow and Purposeful, which allows the Obliterators to move, shoot and charge with heavy and rapid fire weaponry. Down side to this is they cannot overwatch, sweeping advance or run. Oh, they can also deep strike as well. Obliterators have a huge choice of weapons; lascannon, multi melta, plasma cannon, heavy flamer, assault cannon, twin-linked flamer, twin-linked plasma gun & twin-linked meltagun. All Obliterators must fire the same weapon and cannot fire the same weapon for two consecutive shooting phases.

June 5th, 2013 | Posted in Blog Network | Read More »

How many flyers?

How many flyers?

Flyers in 40k are like marmite; you either love them or hate them. Either way you’ve got to put up with them as they are part of the core rules, but not only that they also have some very good rules i.e only snap fire can hit them unless got skyfire – there’s no escape from them! 40k has seen lists like Cronair (9 flyers) or Vendetta squadrons (9 also) but really what is the right amount of flyers to have in your list? As mentioned above flyers have some good rules, but they also come with some negatives and that is they must move at least 18″ and can only pivot 90 degrees before moving. This makes flyers have limited manoeuvrability, though does give them speed. This means you have to think where you are placing your flyer as you need to get the right angle of shots in plus you could leave weak parts of your flyer exposed i.e rear armour. Going back to Cronair style lists, I believe these lists do not have the best number of flyers. Sure they are hard to tackle because you need 6+ to hit them (unless you have skyfire), so the greatest strength for a flyer is it’s greatest defence. However, with so many flyers moving about on the table and keeping in mind the above, having that many flyers is going to cause issues. Factor in that flyers base is about 6″ x 3″ – that’s the foot print the size of a Rhino and you still have to be 1″ away from enemy units. Another weak point of having so many flyers is you do not get to use a lot of points on other parts of your army.

May 31st, 2013 | Posted in Blog Network | Read More »

Top Chaos Daemon Units

Top Chaos Daemon Units

Want to know the best units in the Chaos Daemons codex? Then take a butchers below. * These units are not ranked in any particular order 1. Bloodthirster The Bloodthirster is the ultimate bad ass and taker of names. The big red dude rocks with a typical monstrous creature profile and brings a mighty WS10, BS10, W5, I9 and A6 – this dude is seriously laying down the hurt. The Bloodthirster comes with a 3+ armour save, lash of khorne (S6 AP2 pistol) and axe of khorne (wound of 6+ is instagib). As the ‘Thirster is a daemon of khorne it gets furious charge, S7 smashy. Bloodthirster has options of daemonic rewards; best taking a couple of greater rewards as they give survivable buffs. If you take the normal greater reward, which is the blade of blood, then the Bloodthirster gets the rampage special rule (+D3 attacks if out numbered in close combat) and would get

April 26th, 2013 | Posted in Blog Network | Read More »

Flesh Tearers – Jump Pack Death Co. Part 2

Flesh Tearers – Jump Pack Death Co. Part 2

April 23rd, 2013 | Posted in Blog Network | Read More »

Tournament Organisers – I think you need to add this to your Players Packs

Tournament Organisers – I think you need to add this to your Players Packs

Found this online this morning can't remember where from now – think it was Table Top Gaming – personally I think it would solve a lot of problems if was included along with registration forms in any wargaming tournament pack.

April 8th, 2013 | Posted in Blog Network | Read More »

Pink Horrors of Tzeentch Painted

Pink Horrors of Tzeentch Painted

Continuing with my Chaos Daemons reimagining, the next unit is a bunch of Pink Horrors. I did paint a few of them way back in 2011 but I never thought I'd use them on the table top. I am glad I did thought because now I believe that the models are awesome and a joy to paint and it also gives me the excuse of painting something really pink.

April 5th, 2013 | Posted in Blog Network | Read More »

Warp Storm Table – is it bad?

Warp Storm Table – is it bad?

The Warp Storm Table from the new Chaos Daemons codex has created quite a bit of stir among Daemon players. At first glance you think what the douche, but I think we need to take a deeper look. Lets find out what the table does and how it works. You roll 2D6 at the start of the shooting phase and compare to the table. You only use this table if Daemons are your primary detachment. Here are the results: 2 – All Daemons take daemonic instability test. 3 – Select a random character with the daemonic instability rule, that model must take daemonic instability test on 3D6. 4 – Daemons suffer -1 to invulnerable saves. 5 – Units containing Daemons of Nurgle and enemy units take a S4 AP5 large blast (can scatter) on the roll of a 6+

March 6th, 2013 | Posted in Blog Network | Read More »

New Daemons – first impression

New Daemons – first impression

The new hotness aka Chaos Daemons codex hit the shelves weekend just gone. I picked it up and I have got to say I am pretty disappointed in it. It is also the first hardback codex I have brought, which I feel is way over priced for what you get. Sorry for the negative start by the way. Hopefully my thoughts on the Chaos Daemons codex are better: The Good… Daemons lost eternal warrior, this is fair and makes them easier to deal with – however the loss of deep strike deployment doesn’t balance this out anymore. A lot of Daemons are cheaper – 90 points for 10 Plaguebearers or 10 Daemonettes. Greater Daemons are cheaper, well most of them.

March 5th, 2013 | Posted in Blog Network | Read More »

Taking Aim

Taking Aim

February 22nd, 2013 | Posted in Blog Network | Read More »