So as you may have read in Tuesday’s battle reports, my Tau cadre did reasonably well against some less than ideal opposing armies. I didn’t get to play anyone who simply rushed headlong at me but rather had to be pretty manoeuvrable to take the fight to them. Here’s a quick reminder of my list before I go through the units individually and talk about their pros and cons (this will be wordy!): 1,850pts of Tau Empire Ethereal Commander (fusion blaster, plasma rifle, target lock, vectored retro-thrusters, iridium battlesuit) 12 Fire Warriors 12 Fire Warriors 12 Fire Warriors w/ Devilfish (disruption pod) 11 Kroot
I have been pondering about the below two Eldar lists. Will be a long project for me as got my wedding coming up in September. Be nice to play the Eldar again 🙂 Eldar ‘List 1’ – 2,000 points HQ Autarch – eldar jetbike, fusion gun, mantle of the laughing god & firesabre Elite 5 x Fire Dragons w/ Wave Serpent – twin-linked scatter lasers & holofield 5 x Fire Dragons w/ Wave Serpent – twin-linked scatter lasers & holofield Troops 10 x Dire Avengers w/ Wave Serpent – twin-linked brightlance & holofield 10 x Dire Avengers w/ Wave Serpent – twin-linked brightlance & holofield 10 x Dire Avengers w/ Wave Serpent – twin-linked brightlance & holofield 10 x Guardians Fast Attack 5 x Warp Spiders 5 x Warp Spiders Heavy Support Fire Prism – holofield Fire Prism – holofield Total: 2,010 This is my first drafted list based off my original list. From the original I dropped a unit of Fire Dragons as I do not feel they are need any more. I have added Warp Spiders and a unit of Guardians. I was hoping to get an ADL with quad gun in, but no luck 🙁 Tactics are all theory, but basically zoom up moving flat out to get 3+ cover save thanks to holofields. If night fighting is in play will be 2+ cover save is distance is right. Warp Spiders jump up too. On turn 2 rock up, bail out, unleash brightlances and fusion to slag vehicles, shuri to maul infantry and Fire Prisms to blast infantry to kingdom come or crack open tough vehicles. While all the above is happening the Autarch zooms about slagging transport vehicles and then assaulting what is inside or tackles weak troops or camping units etc
Not written an army list for a bit (though have been working on Eldar lists), thought I would have a crack at Chaos Daemons as a few dudes as my local club have started Chaos Daemons and they have spurred me on. Chaos Daemons ‘Kinky Fire Dogs’ – 2,000 points HQ Keeper of Secrets – mastery level 3 & 2 x greater rewards Keeper of Secrets – mastery level 3 & 2 x greater rewards Troops 10 x Pink Horrors 10 x Pink Horrors 10 x Pink Horrors 10 x Pink Horrors Fast Attack 11 x Flesh Hounds 11 x Flesh Hounds Heavy Support Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards Total: 1,997 Sorry about the silly ass list name, couldn’t think of anything good. Yeah, I know, I suck at finding cool names. I do not like horde armies and prefer fast moving shooty armies which are either elite i.e Ravenwing, mech such as Dark Eldar or big ass monsters. Tyranids can knock out many o big monster, but I am not interested in them and found a liking for Chaos Daemons a year ago. Now I know KoS (Keeper of Secrets) aren’t awesome, but with some good luck (luck isn’t a valid tactic, but it is what Chaos Daemons codex goes on as everything is random) the Keepers should get invisibility power (gives stealth and shrouding) on the telepathy psychic power table. Hopefully some good greater rewards will do too such as 4+ feel no pain and 3+ armour save, the extra wound gift will be handy too. The Horrors are there just to camp on objectives and lay down some covering fire.
Finished some great reading this week in the shape of my two latest purchases from the Black Libary Horus Heresy series and like the earlier novels in that series these were a great read.
Games Workshop has declared that is it a company that produces high quality models and that the games Games Workshop create come second to the models. Even during production the models are designed first and then rules come after. Now we all got into 40k partly because of the attraction to models, after all Games Workshop produce some fine stuff. The question is do you play 40k just to look at pretty models or do you like playing toy soldiers? For myself I got into 40k as I like the game; the models are sweet, but I just love playing toy soldiers and making pew pew noises. What attracts me to 40k is the tactics side thinking where to move units and what to shoot at etc. In some ways 40k is like playing chess with Space Marines and trying to outwit my opponent or beat them down to skill is what excites me. There’s nothing more than a good hard fought battle which gets me going. Also the little child inside me just loves to play with guns and lazor beams. Reminds of days when playing with my M.A.S.K toys and Venom would attack Boulder Hill! Dastardly Miles Mayhem! The social part of 40k I really enjoy too, as I am quite a social and talkative person.
Hi all Here is another model from Dust Tactics Allied Heroes Johnny-One Eye ASOCOM Spellscape Miniatures blog
Hi everyone, A bit over a week ago I heard the news over the blogosphere that Games Workshop was closing down its Specialist section on their site.
Battlefront has announced that it will take over distribution of Dust Tactics from Fantasy Flight Games. In what looks like an amicable parting of ways between Dust Studio and its distributor, Fantasy Flight Games, Dust will be moving over to Battlefront, the maker of Flames of War.
On Saturday I talked about the special character HQ options and for the most part my opinion was that they don’t offer enough over their standard version to make them worthwhile in competitive play. So what makes the standard options so great? Cadre Fireblade With an identical statline to Darkstrider but a better armour save, the cadre fireblades are already pretty good for their measly 60pt price tag. You still get a BS5 markerlight that can fire at a different target too thanks to the Split Fire rule. His Volley Fire makes him a perfect fit in a big unit of Fire Warriors too. Should you decide to keep things cheap and take a Fireblade and an Ethereal there’s the potential for one of your Fire Warrior teams to fire 4 shots each if they don’t move. Combine that with markerlights and there’s very little that can withstand that volume of fire. The drawback of course is that the unit has to stay still but depending on your play style that isn’t necessarily such a problem. Realistically though you’re going to want a Commander so you’ll have to choose between an Ethereal or Fireblade. The Ethereal may not do much as a model but the elemental powers have a bigger area of effect meaning a Fireblade will probably be second choice for most people
Continuing my seemingly relentless series of unit reviews we’re onto the much maligned Sky Ray. Let’s get something out of the way first, it’s by far and away my favourite Tau model and that includes the new Riptide. I never open my model cupboard without looking at it and smiling (OK that sounds wierd). For anyone who’s ever played EVE Online it makes me think of the Caldari Raven, not in looks but in how I picture it spamming missiles at enemies. Missiles are cool kids. Sadly for the humble Sky Ray, it’s been somewhat overshadowed by it’s brother with a bigger weapon. Essentially both are the same tank. Where the Hammerhead has a railgun (or ion cannon) the Sky Ray has 6 seekers, two networked markerlights (which are like gold dust now) and a velocity tracker.