This post is a bit respite from my coverage of all of the Tau units. I’ve covered markerlights in my post about Pathfinders but I’ve been wanting to talk about them in more depth so here goes. As with everything I write, it’s pretty wordy but hopefully I’ll cover the vast majority of the things to think about with markerlights. Let’s start by looking at how we can get them into our army. Bringing Light to the Darkness There’s a wide array of choices for getting markerlights into your Tau cadre. The most obvious of which is a unit or two of Pathfinders (11pts per model). As I say I’ve already covered them in detail here
So here is part 2 of my series about the interaction of the new Chaos codex and the Soul Reapers. I have dropped all the the Soul Reapers entries for the Basic Chaos marine entries to slim out the codex back to a mini-dex. I am still debating dropping the Reaver squads and allowing the Reapers to take Khorne Berzerkers to represent these maniacs.
As you might have read in my battle reports from Jolly Toys, my Tau army came up against a unit of swiftclaw bikers. They were very effective in dealing with my Tau army but as a Space Wolf player I can’t say I’ve ever used them. I’ve got a small squad of them assembled but I’ve never been able to motivate myself to paint them. I think this due, in no small part, to me owning some thunderwolves. I’m a massive fan of the thunderwolves because they’re an extremely characterful unit that’s unique to the SW army but also because they can be totally devastating to your opponent. Now I realise that writing a review of swiftclaws when the new TWC models are about to hit the shelves is probably somewhat daft but I’ve already talked about TWC at length and have had my third party ones for a while. That being said, I’ll carry on anyway. As both the TWC and bikers are a fair old chunk of points I can’t see me ever finding room for both. I think it’s important to consider the swiftclaws though as they could provide a dimension to my wolves army that I’ve not had before.
Well, what appears to be a play test of the 6th edition rules hit the inter-tubes last night, and it was posted on Dakka Dakka .
I spotted these on Faeit 212
Ever since 5th Edition came out the TLoS rules have been a topic of contention. Some love the simplicity, others hate their sheer ambiguity. To me, TLoS is really only good for the writer of the rules, not the players. It’s pretty simple to write (What you can see is what you can shoot) and puts most of the work and responsibility on the players. It’s GW kinda throwing up their hands and saying “Here. You figure it out”… TLoS fails in my opinion for the following reasons. Not to say it’s unplayable or anything. It works, but not very well. The problems far outweigh any benefits to the player. -Our freedom for making whacky conversions and interesting poses are severely limited
Last year, I wrote a post called “ Yuletide Chaos ,” which quoted a poem from a questionable source.