This tile is from the Mighty Empires expansion tiles set and is one of two tiles to feature a fork in the river. I wanted to achieve two things with this tile: (a) creating a more realistic feeling for the river’s flow than I had achieved with other river tiles ; (b) giving a go at attempting some vernal flowers in bloom, in contrast to varied greens that I usually mess around with. For the river, it a basecoat of electric blue was applied followed by a blue wash.
Today I’m writing about Carcassonne: the Discovery, a cool tile based boardgame. It is an age of discovery and your people have travelled with their ships to a new land. As they begin exploring, they will come across great mountains, big fertile plains and blue seas. Claiming these great wonders of the Earth before the others do is fundamental if you want to establish a prosperous nation. Carcassonne: the Discovery is a fast paced, tile based boardgame that can be played by 2 to 5 players. Each player plays an exploring nation that will try to outmaneuver the other players and claim the largest and best territories for itself. The objective of the game is to gain more points than the rest of the players.
For this Planetary Empires tile, I've picked out the shelled portions in codex grey and washed them darker.
One thing I see missing on our gaming tables is water. It seems that in the grim future of the 41st millennium, every planet is dry. My theory for this is that there is no glory in making rivers. Buildings are cool to build and paint. Defense walls, bastions, command bunkers, ruins, manufactorums, and basilicas all can be challenging to build and paint and bring a lot of life to the battlefield. Rivers, however, are just boring. The campaign primer I put together requires that the terrain used in the battle is a product of which territories the players are fighting over. Some of those territories are rivers and swamps, which require water obstacles.