Ask anyone what the biggest weakness of the Tau army is and they’re almost certainly going to say close combat. With the exception of a couple of units (Farsight and Aun’shi), every unit in the codex is pretty useless in combat. Fair enough crisis suits can have their moments but generally combat is something you want to avoid as a Tau player. This post will discuss some of the options available for keeping combat to a minimum and therefore allowing you to shoot for longer (which is what you want to do right?). Deployment Keeping Tau out of combat starts early. Deploy poorly and you could be losing units a lot earlier than you should. Pre-measurement is your friend here. Remember that most of your weaponry has decent range so there’s no need to deploy your forces very far forward at all. Most combat orientated armies are going to need to close range on you quickly so you needn’t worry about being out of range as it won’t stay that way for long.
I’ve mentioned before that my hobby time and space is pretty limited, having a small house and little ones running through it doesn’t really mix well with dedicated hobby spaces. In this madness, my only area of hobby freedom is my painting station which when not deployed, waits patiently on top of a display cabinet, well out of the little ones reach. When is did come out, I used to spend a lot of my time searching for the right paint or tool because it was so cluttered with it being my only hobby space. So a few nights ago during a bout of insomina I decided to pimp up my paint station. I present the mark 2 paint station …. The main addition is the tool and paint holder in the center of the shelf. I’m always struggling to find the right paint, brush or tool so I used 3/4 inch plastic piping to create a row of brush and tool holders, then foam board to create a paint pot holder for my 16 most commonly used paints. My main painting light was a clip on desk lamp which was a pain in the backside because it’s gripper base was broken so it was always failing over. So I broke off the base completely and grabbed my paperclips and pin-vice.
I hate to be a shill for a retailer, but Rob Baer at Spikey Bits is a buddy and I have a lot of respect for the business he has built not once, but twice!
Another no spam for you to have a gander at, this time Chaos Daemons. Chaos Daemons ‘No Spam’ – 2,000 points HQ Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards 2 x Heralds of Tzeentch – mastery level 3 psker, locus of conjuration & 1 x exalted reward Troops 10 x Pink Horrors 10 x Pink Horrors 10 x Plaguebearers 10 x Plaguebearers Fast Attack 16 x Flesh Hounds 16 x Flesh Hounds Heavy Support Soul Grinder – daemon of tzeentch & phlegm bombardment Soul Grinder – daemon of tzeentch & phlegm bombardment Total: 1,992 The Princes ideally will be swapping one greater reward for the lash of despair, they attack flyers or zoom down the flanks to they can little return fire. Soul Grinders can either take a flank with the Princes or roll up the centre, their phlegm should be in range either way. Flesh Hounds will move up the centre, so you have two fast moving units on the ground then two fast moving units in the air and two clunking metal things coming behind. All of the units are supporting together and while they maybe spread out, it will force the opponent to pick what to focus fire on and the opponent’s guns will be spread out – I suggest you only do this if you’re going second. If you do go first then just put everything on a single flank and do refused flank deployment or drop it all in the centre so you can go either way. The Horrors can move up mid field and camp with the Heralds. You can switch one of the Heralds’ powers for prescience if you like, however I would be tempted to use all mastery levels to fire flickering fire; in total the unit will be firing 6D6 shots.
The moderators at Dakka Dakka have been putting together a case against a suspected fraudster, who goes by the name Resin Forge currently, and I have to say, they have done an impressive job collating the evidence.
Sunday’s painting competition was for entire armies. Usually they split it down into individual forces (i.e. two forces make up a doubles team) but this time it was for the whole 1,500pt army. There were several examples of where one half was outstanding but was let down by the other half. The weaker halves were by no means poor and I’d be happy if I could paint even half as well but the proximity to a better army made them weaker by comparison. The eventual winner was a full army of stunning pieces. The sort of army that amazes you but at the same time depresses you that you’ll never produce anything like that kind of quality in your own armies. Finally, here’s several shots of the winner’s army:
Blah, blah, blah, you’ve read this here already and you’ve encountered similar posts on other blogs and websites scattered across this neat, little thing we call the Internet, haven’t you? Well, no worries. I’m keeping this short.
On the Saturday the Battle Brothers organisers run a painting competition for individual models with the full army competition on the Sunday. One of the things I’ve always liked about the doubles events is that armies have to be fully painted which makes for some great looking battles. This time the Legends competition had very few entries in all but the “Hero of Legend” category which I think is a shame since I’d seen plenty of suitable candidates as I wandered around. Here’s a selection from the cabinets. Beast of Legend This was the only category we entered using one of our dreadknights. The eventual winner was the minotaur chaos daemon thingy (I really ought to know the name). Monument of Legend There really wasn’t many entries in this category and the stand-out piece and eventual winner were these fantastic objective markers. Engine of Legend Again, very few entries but the winner was the mauler-fiend and deservedly so as the panels were stunningly painted.
Watchtower vs. Vampire Counts First Turn – No Watchtower – Yes Final game of Day 1 up against Glen Burfield's Vampire Count list.