Talent Not Required : Accessorizing Part 2
Hi everyone, I
I hate to be a shill for a retailer, but Rob Baer at Spikey Bits is a buddy and I have a lot of respect for the business he has built not once, but twice!
Another no spam for you to have a gander at, this time Chaos Daemons. Chaos Daemons ‘No Spam’ – 2,000 points HQ Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards Daemon Prince – daemon of slaanesh, warp forged armour, daemonic flight & 2 x greater rewards 2 x Heralds of Tzeentch – mastery level 3 psker, locus of conjuration & 1 x exalted reward Troops 10 x Pink Horrors 10 x Pink Horrors 10 x Plaguebearers 10 x Plaguebearers Fast Attack 16 x Flesh Hounds 16 x Flesh Hounds Heavy Support Soul Grinder – daemon of tzeentch & phlegm bombardment Soul Grinder – daemon of tzeentch & phlegm bombardment Total: 1,992 The Princes ideally will be swapping one greater reward for the lash of despair, they attack flyers or zoom down the flanks to they can little return fire. Soul Grinders can either take a flank with the Princes or roll up the centre, their phlegm should be in range either way. Flesh Hounds will move up the centre, so you have two fast moving units on the ground then two fast moving units in the air and two clunking metal things coming behind. All of the units are supporting together and while they maybe spread out, it will force the opponent to pick what to focus fire on and the opponent’s guns will be spread out – I suggest you only do this if you’re going second. If you do go first then just put everything on a single flank and do refused flank deployment or drop it all in the centre so you can go either way. The Horrors can move up mid field and camp with the Heralds. You can switch one of the Heralds’ powers for prescience if you like, however I would be tempted to use all mastery levels to fire flickering fire; in total the unit will be firing 6D6 shots.
The moderators at Dakka Dakka have been putting together a case against a suspected fraudster, who goes by the name Resin Forge currently, and I have to say, they have done an impressive job collating the evidence.
Sunday’s painting competition was for entire armies. Usually they split it down into individual forces (i.e. two forces make up a doubles team) but this time it was for the whole 1,500pt army. There were several examples of where one half was outstanding but was let down by the other half. The weaker halves were by no means poor and I’d be happy if I could paint even half as well but the proximity to a better army made them weaker by comparison. The eventual winner was a full army of stunning pieces. The sort of army that amazes you but at the same time depresses you that you’ll never produce anything like that kind of quality in your own armies. Finally, here’s several shots of the winner’s army:
Blah, blah, blah, you’ve read this here already and you’ve encountered similar posts on other blogs and websites scattered across this neat, little thing we call the Internet, haven’t you? Well, no worries. I’m keeping this short.
On the Saturday the Battle Brothers organisers run a painting competition for individual models with the full army competition on the Sunday. One of the things I’ve always liked about the doubles events is that armies have to be fully painted which makes for some great looking battles. This time the Legends competition had very few entries in all but the “Hero of Legend” category which I think is a shame since I’d seen plenty of suitable candidates as I wandered around. Here’s a selection from the cabinets. Beast of Legend This was the only category we entered using one of our dreadknights. The eventual winner was the minotaur chaos daemon thingy (I really ought to know the name). Monument of Legend There really wasn’t many entries in this category and the stand-out piece and eventual winner were these fantastic objective markers. Engine of Legend Again, very few entries but the winner was the mauler-fiend and deservedly so as the panels were stunningly painted.
Watchtower vs. Vampire Counts First Turn – No Watchtower – Yes Final game of Day 1 up against Glen Burfield's Vampire Count list.
Blood or Glory vs. Daemons of Nurgle First Turn – Yes The Throng of Karak Thorinkin deploy – but wait somethings not quite right Oh thats whats wrong theres a horde of Nurgle Daemons advancing toward me?! One of those scenarios that tends to favour me as I usually take a lot of banners and traditionally Dwarves aren't that easy to break.
Here’s the first three games from our weekend at Warhammer World. I posted our list up yesterday for those who are interested. Game One – Titanic Fenrisians vs. GK/DA Our opponents, Chris and Elliot, were also fielding a similarly equipped dreadknight (no sword) supported by 5 GK terminators with a grand master, 5 DA scouts behind a quad gun aegis, 5 DW terminators and 5 DW knights with Belial. The GK terminators wouldn’t do our dreadknights any favours if we got too close thanks to psyk-out grenades and the deathwing knights would be no picnic either as they’d be likely to “Smite” a dreadknight down. We were playing Crusade (5) on Hammer and Anvil. Our opponents won the first turn and deployed with terminators on each side and the scouts within the aegis line in the back corner. Belial and the DW knights would be deepstriking. We deployed with our two dreadknights either side of our strike squad hoping they’d jump the dreadknight far enough for us to get in combat and bring it down turn one