Hey guys! So just a quick post today! My girlfriend was in town this weekend, so I didn’t get a lot of painting done (though we did paint up a couple cultists, she’s a natural!). BUT! That doesn’t mean I haven’t been working my butt off on other projects! Lets jump in, shall we? First up is a Loremaster of Hoeth. The client had already assembled the piece, so it was just a matter of priming and painting! Lots of fun, I opted for metallics, rather than the NMM I’d done a lot of his pieces in. The orb probably could have benefitted from some OSL, but with time and financial constraints, I opted for a quicker effect on it. The other piece was a High Elf Battle Standard Bearer. Lots of fun on this piece, I've really grown to enjoy painting the sculpted banners GW has been doing lately.
Ah the dilemma of re-building a list post tournament.
Okay I have always been a huge fan of Kharn the Betrayer, he is probably my favorite character in the entire Warhammer 40k universe.
An odd thing happened at Horned Gobbo this weekend not once during the entire weekend did I engage in the usual tournament ritual of re-writing my army list after every game and at the end of the each tournament day.
Well not a good day, in fact my worst ever at a WHFB tournament event with 3 losses in 3 games including to absolute 0-20 thrashings.
Well the army lists for Horned Rat Gobbo came out over the weekend and were quickly followed by the usual round of net analysis.
Had an interesting situation crop up while playing against Calebs Warriors of Chaos on Thursday regarding the High Magic lore attribute and how the WS is affected by the Mage leaving the unit. Situation was as follows: L2 with Phoenix Guard successfully casts spell from High Magic – L2 and PG get +1 WS L4 with White Lions successfully casts spell from Lore of Shadow and swaps places with L2. Now the question was – what happens to the +1 WS that the High Magic lore attribute grants? The lore rule states that “The caster and his unit get +1WS” Now normally the standard rules that cover Augments and Hexes would apply here but a Lore Attribute is neither an augment or a Hex even though it acts like an Augment.
I am starting back into Warhammer 40k and need cultists. Seeing as I am a big Nurgle fan boy these models from Anvil Industry really jumped out at me.
With the fimir army coming back on track, it’s time to take stock. I have just under four months to get the army to two thousand points in time for it’s inaugural tournament as a full fimir force. I’ve already been grudged for match one, so the pressure is on. I’ve been tinkering with the list a little to fit in what I want to get done. The list is very much being considered from a painting point of view, so I don’t hold out a lot of hope for top table glory. I’ll need to paint a few more units for that. Here’s where we stand thus far:
Big announcement in the gaming world as Games Workshop and Behaviour Interactive announced a 40K MMOG.