Hey guys! So again, its been a week since I posted anything, but after the IG commission, I needed a little break to work on some schoolwork and my own pieces. I had my senior art portfolio due on Thursday which, as I’m sure most of you can guess, consisted of many of my best commission pieces, as well as some good school pieces.
Hello all, Since my last post I’ve been working on the green stuff work for my second Rebel Grot Infantry Squad.
With my upgrades recently for my Dust Tactics Grenderiers and the motivation going, I managed to complete my Dust Tactics Sturmpioniere. I decided to go for the same colour theme with my Grenderiers as a standard uniform theme among the soldiers. Probably when I deal with the other special units or so, then I will have another set of colour scheme but following the same feel. For the upgrades, Victoria Miniatures definitely have been very effective with the ammo pouches and the combat knives. And I am running out of bitz for the pouches and knives. Definitely will be ordering more from Victoria Miniatures. Meantime, gonna start working on the Snipers and the Radio guys, at the same time, few commission project are coming up as well. Stay tuned… cheers!
A small update. I’ve a couple more half dead converted, and I finished working on the slave driver’s base. I’m very happy with the slave driver, he’s going to be a lot of fun to paint, and I can’t wait to paint up his base. He’ll also need some water effects to go in the recesses. This model will need to look really good, as it will most likely be the unit’s focal point. The two half dead here are just rank and file, grist for the mill as it were. I used the solder gun again, on the shield and abdomen on the one on the left mostly. Half the unit is assembled now, so we’re getting there. Next up is the musician, who I’m looking forward to assembling up as he carries a long Celtic horn which will make him stand out a fair bit
Finished (except for basing) last 10 of my first 15 Chaos Space Marines as part of the “Tale of X Gamers: The Horus Heresy Edition” project.
After the work on the Aegis Defense Line inspired me to start painting again I’ve spent the afternoon working on a Kabalite Warrior to test out the colour scheme I’ll use on the rest of my army. I’m thrilled with how he’s come out. I’ve been torn between a metallic scheme and a purple one. The armour was either going to be a mix of silver and bronze like the Nick Bayton army or a variation on the standard line highlighted armour from the GW boxes. In the end I went for a purple version of the line highlighted scheme but with metallic weaponry in a nod to my original plan. So here he is: After a Chaos Black undercoat the armour plates are painted in Naggaroth Night and then line highlighted with Genestealer Purple. The gun is Boltgun Metal (Leadbelcher) and Shining Gold (Gehenna’s Gold). I think it’s important to contrast the weaponry heavily with the rest of the figure as it stops it all blurring into a non-descript blob of colour. These colours were also used to pick things out on the “tool belt” such as the dagger, chain-hook and ammo magazines. Detail-wise the flayed skin is painted with Tallan Flesh (Cadian Fleshtone) and then washed with Ogryn Flesh (Reikland Fleshshade)
Hey guys, Quick post today, I just figured I’d share the Imperial Fists vehicles I’ve been working on the last couple of days. Goal is to have a Vindicator, Three Rhinos, and Two Predators done by Monday. If everything goes as it is, I’ll hit the goal no problem. Kinda a blurry shot, but you get the picture! I opted for Black doors on the Rhinos, as it just helps to break up the huge amount of yellow on the vehicles. Imperial Fists, in all honesty, aren’t a difficult army to paint, its more of a matter of blocking in colors over it that gets tedious. You’re going to do a yellow basecoat, no matter what method you decide to go with, and it eventually comes down to blocking in black or red over the yellow. Love the look of the army when its all finished though, there needs to be more Banana armies running around! Alrighty, rocking through the Predator Tanks before work today. Also, I’m working on a group of Hexwraiths for a local client, and seeing as I let him pay me back in store credit and product (he co-owns the shop I work at), I’ve got one of these bad boys on the way: I really hate the look of this model though, so expect the Smells Like Wargaming treatment on this model.
So I had a post on this topic back in May 2009 I have decided to revisit it now. As I gear up to start working on the reboot of my Wolves, now that I am in the final stages of the Soul Reapers rebuild getting ready to unveil the first 2k on the blog. I talked about how I plan to build an entire Great Company of Space Wolves this time around, but there are a couple of common issues. How many Space Wolves are there in the Chapter? What makes up a Great Company? Here is an important estimate from that post: I estimated that a full strength Great Company was around 200 Space Wolves; with the Chapter probably maxing out around 2500 Space Wolves if it included all the priests and their initiates. Now that we have a number of Astartes to work from in print via the Black Library novel Battle of the Fang, I fully believe those numbers to be extremely close to accurate. At the end of the novel there is one Great Company Depleted to 23 Astartes (the 12th GC who had been decimated defending the Fang), the other 11 Great Companies are present just returned from campaigning but still numbering a staggering 2000 Astartes of the Vlka Fenryka. The new information really jells with the information from my previous post and I will be running with it.
A little more forward motion on the Heresy-era World Eaters Land Raiders – got all the metal areas blacked in, the Boltgun metal applied and a nice black wash over it, bringing the color down to a nice dark iron look.
That’s right all the hard work pays off with the official release of Killzone V3 . It has been a laborious process, but it has paid off tenfold. The game is a much more solid system totally appropriate for those wanting to play competitive skirmish games of 40k. Just a note the errata has now been renamed Codex Operatives, very fitting! I’d like to extend my thanks to Brian , Skarvlad, FrozenJoe and the rest of the guys that helped out with V3. With these basic rules in the can I can start working on the Advanced Killzone and Campaign system. The Campaign system will include an experience system and new comprehensive skills list. I will probably draw some ideas from Necromunda and Mordheim. Looking forward to the development of the advanced gamethings that you will see are the following: 1 The return of Priority. 2 the implementation of a Phased turn sequence. So you willactivate a model move it, shoot with it and assault with it, then your opponentwill activate a model and do the same until all models have been activated