Industrial City Basing

Ive been looking around at some of those old tierd looking painted markings on roads and such recently and really had to have a go at somthing new and different. I imagined a industrial city or perhaps the inside of a space craft, most likely a landing or loading area, with markings, rivits and lots of wear.

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March 14, 2009

The old (broom) forest

Like most gamers I have a stash of shop brought trees, but have always thought it would be good to make your own to the shape and size you want.
I first heard about this way of making trees from Ebobs website, although he briefly describes how to make the trees in one of his forums there are no pictures, so I had a go at making some using his technique but adding a few touches of my own. Here are the results.

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February 14, 2009

Contest Winner: Rubble Basing

Afternoon all. During this short break from titan building I found myself wondering what to do with myself.

So here is a simple guide to building quick realistic looking rubble bases.

OK, you should really start all projects with a realism check. I looked through various sources at rubble and broken buildings. Taking into account the spread of derbis and the materials that make it up. Looking at the image below, you can see this close up not only has broken masonary in it, but also other objects that may have been held within the building, or on the street outside. Items like these add character and life to your models, putting them into a situation rather than on a plastic disc.

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February 8, 2009

Easy Desert Bases

This article will walk you through creating an arid or dried earth style base.  The techniques described here should be easy enough that you can quickly apply them to other styles of basing and really let your imagination run wild.  The biggest advantage to this style of basing is it’s quick… so, lets get started:

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October 11, 2008

Making Custom Icons and Badges

Dear LOers, welcome to the first in (hopefully) a series of informative guides I am producing to preserve my knowledge throughout the generations. Now, I’m not going to start at the beginning. I am planning a guide on how to use various tools, how to pin, how to clean mould lines etc (ie: the bare-bones-basics), but this is not it.
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October 5, 2008

Bombed Building

Lesson learned: Read the rules before completing a task.
I’ve started my piece of scenery the other week and I got a bit carried away, building a trench is quite the thing for any IG-general. Then I returned to re-read the first post of IC and realised I should have made a WIP-blog. Shame on me. It’s almost done now so I’ll soon post the result anyway, but this piece will not be my entry. I’ll have to think of something else to do, and remember to document it properly…

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August 28, 2008

Iron Scenery III : Da Big Gen

So here is the initial sketch I drew up for a lay out and design of all the components…

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August 21, 2008

Ork Force Rokket

Well with the advent of a new Lucky 13’s missions and nation wide mega battles, it only seemed fitting that I start preparing some kick ass scenery for the games. The first mission is going to be based on the Orks retreating from a city and well I figured since there was no specific terrain challegne for this mission, lets make an ORK FORCE ROKKET. Yes Im eventually going to show how to build a Rokket and its launcher as detailed by the new data sheet at GW. So more to come on that when i take pictures, so far the rokket is almost done and the base of the launcher is taking shape.

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July 8, 2008

How to make Necron Flayed ones and Immortals from Warriors.

aloha. Most know me from the Scenery forum , where I live, lurk and terrorize. I came up with a nifty idea to get around spending way too much money for pewter Models, while still fielding believable and good-looking models. Not sure if it’s been done already, but to me, it’s original! Two things my Necron army lacks, are Flayed Ones, and Immortals. Both of these are pure pewter lines and if anyone knows, these are some of the more expensive models in the necron Army.

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June 8, 2008

Iron Chef Scenery:

Ok so this is the first ever Iron chef scenery and I wanted to make it a good one. AS everyone knows the theme is Heavy Industry and the secert ingedents are soda cans. Now as an experianced scenery builder I wanted to make something that looked good but was also practical for playing a game on and around. The ideas that came to mind was to do something with a power station. I had a cool looking coffee can that could be used as a cooling tower and soda cans make such good fuel tanks.

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April 30, 2008

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