Necrons Painting Guide

Now, this isn’t necessarily the best or the fast way. But it’s fairly quick and yields nice results. This was rushed a little so feel free to take more time if you want. My setup is pretty simple. A tile (or in this case, plate), some water, some tissue and some paints.
Read more

October 9, 2008

6 Step Design Guide

Just a helpful giude I came up with for everyone wanting to make someone nifty but weren’t sure where to start. Felt like the best place to put it. Enjoy.

A lot of people are interested in making their own characters or vehicles or respective rules for them. But what is the best way to do it? The golden rule on 40K is that you play to have fun, so whatever is the most fun is the best way. But remember you play with others so you have to keep them in mind when making up your rules. Here are some helpful steps and things to keep in mind when you begin concocting your unique characters for campaigns, fun play, or just to see what kind of damage you could unleash.

Read more

March 8, 2008

Battlefleet Gothic Fleet Choice… Which Is Right For Me?

Concept: Battlefleet Gothic is a simulation of starship battles in the 41st millennium. Many may be familiar with Warhammer 40k, where lumbering armies tear into each other on the surfaces of alien worlds. But take a step back and ask yourself… How did they get there? Battlefleet Gothic (BFG to it’s players) answers that question. Fleets of immense ships clash in deep space or in attempts to land troops on distant planets, each designed around their 40k army’s psychology and technological base. Many folks find an inter-linked campaign comprised of BFG battles in space landing forces that reinforce their 40k troops on the planets below, particularly rewarding.

Read more

December 30, 2007

Guardian Defenders

This unit is the basic bullet-catcher of the eldar army. Thier major goal is to give the enemy something cheap to shoot at. They are great for screening, or just mobbing your foe.
Lets take a look at what you are getting for your 8 points. When compared to an average human, you are getting one more point of leadership and initative.

Read more

December 30, 2007

A Brief Overview of Aeronautica Imperialis

Aeronautica Imperialis (AI for short) portrays the vicious, high-speed dance of death that plays itself out above battlefields the length and breadth of the 40K universe.  Published by Forgeworld in an excellent hardback rulebook, the game delivers an experience unique amongst the current GW games in that it focuses almost solely on aerial combat.  AI operates on the same scale as epic, meaning all the models are much smaller than those used in WH40K.  Cast from resin, their small size does not mean they lack detail; quite the opposite in fact.  As might be expected, the game rules are quite different from WH40K, focusing more on fluid movement and educated guesswork.  All said and done the game looks very interesting, and well worth the money if high-stakes aerial combat is your thing!

Read more

December 30, 2007

The newbie’s guide to Necromunda

Necromunda: Underhive is a proud member of the GW specialist games range.  Poor publicity and a complex rules system mean few people realise how truely great this game is.  This article aims to introduce potential players to Necromunda and answer any questions those players may have.

Read more

December 30, 2007

Warhammer 40,000; Getting Started

Hello, gamers! Do you ever ask yourself if Warhammer 40,000 is the right game for you? Do you ever watch with interest as your friends play it? Do you wish you could get a good idea about the game, without having to throw too much time or money into it? Well, you’ve come to the right place.

Read more

December 30, 2007

Designing a Chapter – a Few Ideas

“My chapter is called The Lords of Pawnage and they own. They’re totally hard and mean and even the Grey Knights say they’re the best fighters in the galaxy. And the Emperor himself got off his throne and ordered them to be better than any other chapter, and…”

Sigh. I’ve been playing and painting for a few years now, and whenever I hear something like this, I end up wanting to put my head in my hands. The Space Marines are by far the most popular army in 40k, and are often the one with which players start. It’s always a shame, then, when people do the same tired things when creating a chapter. In this article, I hope to suggest ways of approaching a new chapter, so that you end up with something that’s interesting, unusual and still has the capability to kick backside on the battlefield. I’ve divided the article in two: firstly, the more practical side of thinking up how your army will look and why, and secondly, a (very) rough guide to how to approach writing background.

Read more

December 30, 2007

The Art of Dawi

As one of the two starter set armies, we had to cover the Dwarf armies at some point. Beginning with one of the most thorough tactica articles I have ever seen. Arklite gives us a tour of the Dwarven warmachine.

Read more

December 30, 2007

Designing a Space Marine Chapter

“My chapter is called The Lords of Pawnage and they own. They’re totally hard and mean and even the Grey Knights say they’re the best fighters in the galaxy. And the Emperor himself got off his throne and ordered them to be better than any other chapter, and…”

Sigh. I’ve been playing and painting for a few years now, and whenever I hear something like this, I end up wanting to put my head in my hands. The Space Marines are by far the most popular army in 40k, and are often the one with which players start. It’s always a shame, then, when people do the same tired things when creating a chapter. In this article, I hope to suggest ways of approaching a new chapter, so that you end up with something that’s interesting, unusual and still has the capability to kick backside on the battlefield. I’ve divided the article in two: firstly, the more practical side of thinking up how your army will look and why, and secondly, a (very) rough guide to how to approach writing background.

Read more

December 30, 2007

Next Page »