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Chaos 4th Edition Unit Tactica
As the new codex has just recently been released there seem to be a lot of ideas flying around the forums as to the effectiveness of certain units combinations / unit builds. I figured that it was about time that someone went to the trouble of writing a tactica to help those who are a little bit behind on the new codex or maybe just less tactically enlightened than some of our brethren. Whether you are new to the forces of the ruinous powers or a veteran of hundreds of battles I hope that one and all are able to come away with something new from this article.
January 5, 2008
DaemonHunters Tactica
Alright, so in an effort to get rid of all these “I’m new to the Daemonhunters, now what should I do?” posts, I’ve attempted to put together a bit of a Tactica. Feel free to add your own views and tactics here – it should be an ever-growing list that (hopefully) gets pinned to the board. Everything here follows GW & LO’s rules on copyrighted information, so I ask that everyone follows that rule on any replies. Disclaimer: This is all based purely on my experiences and opinions with Daemonhunters. If you disagree on a tactic, then say so and give your version, but please don’t tear me apart for it. We all play our own ways, and we all play very different opponents. Let it go at that. On a similar note, I’m a Puritan player, so a lot of my tactics and opinions will be slanted that way. If anyone wants to type up their tactics for Daemonhosts and/or Radical armies, send them my way and I’ll include them here.
January 5, 2008
Big, Green and Bristly
Hedges are a favourite bit of scenery and terrain in wargames, probably the most popular after the ubiquitous hill and wood. They conjure up pastoral images of fields and meadows to do battle over, and they are easy enough to construct, unlike some other scenery. And they generally have a useful place in the rules, providing cover from shooting, or a defensive position in combat, or even an impediment to guard a flank.
January 5, 2008
Wraithlords
Wraithlords are the toughest unit that an eldar player has available to them. The fact that they have a toughness value and not an armor value makes them much stronger than any dreadnought.
January 5, 2008
SM Bike Tactica I: What you need to know about bikers
I have always been a fan of Space Marine Bikes. Fast, tough and powerful. That’s what drew me to the marines in the first place. Needless to say I was astounded to find that the community as a whole considered bikes useless. Now I will concede that in 3rd ed, they were not particularly impressive unless you were a White Scar (Indexus Astares 1). But with the release of 4th edition Space Marine bikers have become not only a force to be reckoned with. In this article we will look at what bikes mean to characters as well as each of the bike types and the traight “Be swift as the wind”.
January 5, 2008
Sisters of Battle tactica for beginners
“Emperor grant me enough bolter rounds to shoot the things I can not change, the courage to change the things I can and a targeting system that knows the difference”
OK so we have several, good but somewhat dated SOB tactica, particularly Sister Mels (for those of you that don’t know her, she used to be a moderator around here in the good old days before Codex Witch Hunters). Now codex WH has introduced some changes that do rather change things, coupled with the more ready availability of minis such as Exorcists and immolators without having to do a “Brinks-matt” job to pay Forgeworld. So below is a new tactica for SoB.
January 5, 2008
Imperial Guard Organisation
This will serve as a basic introductory guide to beginning Warhammer 40k players and, specifically, new Imperial Guard players. I’ll be covering the Force Organisation Chart of the Warhammer world, then move on to the specific organisation of the Imperial Guard army.
January 5, 2008
Kroot Mercenaries Tactica
I have realised there was an increase in the number of Kroot mercenaries players on this forum, and decided we all could throw together a Tactica for other interested players. after all if the Mech tau as 1, why not our carnivore friends too.
January 5, 2008
Vampire Strategies
After having played Bloodbowl for some time (ever since 3rd edition was re-issued, somewhere in the second half of the nineties), I consider myself an experienced BB player, having played Humans/Orcs in the very beginnings, Dwarfs (for a very long time), Chaos Dwarfs, Chaos, Dark Elves and now Vampires in 4th edition
January 5, 2008
Whirlwind Tactics
“We had almost reach the objective, the Dark Reapers were giving us excellent cover fire, all we had to do now was plant the charges and run. Suddenly a loud sound of rockets launching could be heard all over the battlefield. As I turned around, to my horror, The Dark Reapers had being blown away. Immediately I knew it was a whirlwind, but before I could order the vipers to handle it we had already being ambushed by a group of Space Marines who fell from the sky wearing jump packs. I was the only one to escape that horrible day, we were so close to victory…how could I have not foreseen the whirlwinds attack?”
January 5, 2008

