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Old November 13th, 2007, 19:32   #32 (permalink)
Cyric the Mad
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Default Drycha - My Bite is Worse Than My Bark

Drycha
Contributors: Remind

Strengths
  • Branchwraith
  • Forest Spirit
  • 2 Spites
  • Level 2 wizard
  • Fanatical
  • Drycha's Army
  • Treesing twice per turn
  • Low cost
  • 1 Lord slot
  • Spirit Walker
Weaknesses
  • Must be Army General
  • Lore of Athel Loren Only
  • Drycha's Army ( No Non-Forest Spirits)
  • Strong but shouldn't be alone
  • Cannot take Armor, Weapons. Items, or Additional Spites)
  • Few Wounds
Uses and Tactics
  1. Drycha, and an army based around her, gives new meaning to running circles around enemy troops. With the Spirit Walker ability, units can move to wooded places on the battlefield instantly. This, combines with the Drycha's Army ability, allows you to outflank and flat out move circles around the enemy with ease. However, this ability is contingent upon having multiple pieces of forest terrain on the board.
  2. What Drycha lacks in all out physical bashing ability she makes up for in her wizardry. Drycha generates 2 dispel dice, and can Treesing twice per turn as bound spells (making 3 total Treesinging attempts per turn, if Treesinging is taken as a spell). This is one of the many reasons she should not be left alone - if she gets picked off by the enem,y you have lost a very important caster as well as your general. She can be good in combat but one must be mindful of her low wounds.
  3. Drycha serves to be the perfect leader for a unit of Dryads. She needs to be in a unit to to take full advantage of Spirit walking ability. Even though a unit of Dryads led by Drycha can be a force to be reckoned wit,h you will still want to use her as support. It is recommended to restrict charges from a Drycha-led unit to Flank and Read charges to limit her exposure to challenges. Although she becomes better in combat as she starts to take wounds, this ability should be regarded as a last-ditch effort.
Practicality
While it is very possible to make a successful army based around Drycha, doing so leaves extremely limited potential for ranged attacks. Drycha’s army is pure speed and mobility. Its success is based around distracting your opponent with tough units (Treekin and Treemen) while flanking and performing shock attacks with Dryads and Wild Riders. Drycha’s army works very well at 2,000pts or less, though its one-dimensional nature begins to become a burden at 2,000+ pts.
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