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Old November 17th, 2007, 17:59   #6 (permalink)
Cyric the Mad
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Quote:
Originally Posted by Rork View Post
Welcome to a brave new world :happy:.
As ever, Rork finds the right way to say things. Hats off to you, sir.

Quote:
Originally Posted by Triumph Of Man View Post
But a Sword Master armed with a great weapon getting his hit in ahead of a Knight with a 10 foot lance? Just how the hell did he manage that short of flinging his sword at the knight? I can't see that happening, for me it borders on the utterly ridiculous.
It doesn't make sense because you don't want it to make sense, I think. What's to say that said Swordmaster didn't simply dodge or deflect said clumsy (by Elfy standards) human lance? Doesn't seem too far fetched, since Swordmasters are renowned for their grace even with such massive weapons. Or if you want to get truly Elfy about it, maybe the Elf sprinted up the lance (Legolas-style) to attack the knight. I think the idea is that Elves won't simply stand there and wait for you to hit them - they'll find a way to hit you first.

Things that are a stretch of the mind to figure out always make the best stories anyway. Since all of this takes place in a fictional environment, what's wrong with taking a few creative liberties for it to "make sense"?

As for ASF changing the face of the game, I've had this discussion with many people on both sides of the issue, and my conclusion is this: Get over it. The folks out there complaining about how "ASF changes a fundamental principle of Warhammer" seem a lot like ranting crazy people carrying picket signs with the High Elf Army Book cover on them chanting "The End is Nigh!"

I know this will shock a few of you, so brace yourself: Rork is right. Most players of WFB and 40K are guilty of settling into a rhythm with their lists - finding the particular powergaming combination of units, characters, and gear that makes our army the best we can conceive it to be. In the end, lists start to become homogenized. This mentality is well-illustrated in some of the responses you will receive if you post your army list for feedback and the feedback sounds less like "this is how you make your list better" and more like "this is how you make your list into my list".

The new High Elf book does a bit to change this for WFB. Suddenly fast armies can no longer lean on the crutch of certainty that they can pull off the charge. And suddenly small eite units can no longer count on scoring enough kills on the charge to ensure victory. In short, we have to change our tactics, both in list-building, and in how we play the game. While this shakes us from our comfort zone a bit, I don't see that as a bad thing.

I'll reiterate a point that Rork made because it bears repeating: The doomsaying about how broken the new High Elves are is nothing more than mass-lamentation for the death of preconceived notions. Those who thought they had the game all figured out have just been thrown a curve ball. Rest comfortably, though. Your old list and old tactics still work against 94% of the armies out there.

Conversely, we need to understand that the reason most of us have been observing a lot of High Elf losses is "New Book Syndrome" and nothing more. As soon as the skilled players out there figure the list and tactics out, it will be an army to be reckoned with - the truest definition of an Elfy force: few, but deadly. However, maybe instead of getting down about how the introduction of this element to the game throws a cog into the works we should focus a bit more on the fun it could bring with it.

Doing that sounds like a lot more fun to me. Sounds like a game.

Last edited by Cyric the Mad; November 17th, 2007 at 18:02.
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