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Master of Sancity (Chaplain) Bolt pistol, Crozius Arcanum, Rosarius, Jump Pack, Frag Grenades
122 points |
Looks good.
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Dreadnought Twin-linked lascannon, Close combat weapon, heavy flamer, extra armour
140 points |
What is this guy going to do? The las cannon makes him look like a long range tank hunter, but the CCW and heavy flamer makes him look like a close range troop killer. Splitting him up like this might look good on paper and appear to be versatile, but in reality it just makes him less effective at either role. You should either drop the CCW/flamer and give him a missile launcher, or drop the las cannon and give him an assault cannon.
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Tactical Squad 1 Sargeant and 7 marines with bolters, 1 with heavy bolter, 1 with plasma gun
165 points Tactical Squad 2 Sargeant and 3 marines with bolters, 1 with missile launcher
85 points Tactical Squad 3 Sargeant and 3 marines with bolters, 1 with missile launcher |
These guys seem pretty good. Make sure you deploy the smaller squads in cover and with good firing lanes. The larger squad is probably going to attract a lot of fire.
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Assault Squad Veteran Sargeant with powerfist, 6 marines with bolt pistol and close combat weapons, 2 marines with plasma pistols and close combat weapons, all with frag grenades
238 points Land Speeder Tornado Heavy bolter, assault cannon
80 points |
Again, these look good. I assume the Chaplain is going with the assault squad. Use cover as much as possible. Same thing with the Land Speeder.
I've never used one of these so I can't really say.
Overall it is a solid list. Play a few games, see what works and what doesn't, and modify it from there.