View Single Post
Old February 16th, 2008, 20:25   #10 (permalink)
qsd
Archmagos
 
qsd's Avatar
 
Join Date: Aug 2007
Location: Luna
Posts: 904
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 35
qsd has got six and seven beckons...qsd has got six and seven beckons...qsd has got six and seven beckons...qsd has got six and seven beckons...qsd has got six and seven beckons...qsd has got six and seven beckons...
Default

Quote:
Originally Posted by Liffrea View Post
Ok, so I take it you couldn't say lose the two crew men and then just cycle in other men from the squad to man the weapon like in FB cannons?
No, all that would really do is make you lose the heavy weapon.

The way to keep the squad functioning at its best while taking damage:
The squad has six members, and consists of 3 teams with two members each. When you take wounds, distribute the wounds so that each team loses one member. Don't remove the last member of a team until you absolutely have to. (When you have no "extra" members remaining)
__________________
There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
- Inquisitor Lord Fyodor Karamazov
qsd is offline   Reply With Quote