HQ: Farseer should only have 2 powers. A redundant power might be a nice to have but in a 1000 point list it is a waste. Retinue: 3xT3 chaps with only a 4+ save and they are very expensive. They will never see an enemy tank to use the spears or anything else for that matter. 5 Marines will bolter them to death with rapid fire. Drop them entirely. This also means you don't have to cast fortune on them so drop that too. The independant character status of the farseer should keep him ok. Scorpions: Good sized unit. I always go for the claw on the exarch. It's important to have at least one power weapon in an army. Pathfinders: hmmm not that great and they don't kill things fast enough but one unit is ok. Dire avengers: either get 10 men with bladestorm or drop the exarch entirely and just get as many vanilla chaps as possible. Bladestorm on 5 man units is a complete waste of points. Also casting guide on 5 chaps isn't half as good as casting guide on 10 bladestorming avengers. Guardians: Cheap and in my opinion the best of the guardian squad loadouts. Others might suggest a better weapon or adding a warlock but I say just keep them cheap and put them in cover plinking with the weapon platform. As the enemy approach within 17" range then rush out, cast guide on them and shuriken cattapult the enemy to death. Falcon: Needs holofields! Needs Spirit stones! Get rid of the BL. If you fire it and the pulse laser you can't move fast so the "all hits glancing" rule doesn't protect you. Suggest a scatter laser (still good with 4 shots on flank armour) or a statcannon for terminator hunting. D Cannon: Never used them myself but they seem ok. Split them into 2 individual batteries. Have you thought about warwalkers with 2 scatterlasers each or Vipers with 2 shuriken cannon each?
In summary: Tone down the HQ, drop the retinue, max out the avengers and redesign the falcon.
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Quorn! - Protein for the Protein God.
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