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Old March 18th, 2008, 02:31   #53 (permalink)
DavidVC04
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Against Enemy Skirmishers
Contributors: DavidVC04

Don’t underestimate the problems a small, skirmishing unit can cause for your army. It may be tempting to send your forces against stronger foes or loose your arrows against advancing block troops. However, finding your own units marchblocked, your archers picked at and perhaps charge, can foul your plan and force you to deal with the enemy when your attention truly does need to be elsewhere late in the game. Also, skirmishers are ideal units for capturing or contesting table quarters late in the game. Don’t overlook them and give up victory points as a result.

First, don’t forget your army’s strengths when facing skirmishers. Shooting still works wonders, even with the to hit penalty. At short range, you’ll hit half of the time, and as most skirmishing units in Warhammer are low toughness, you’ll probably wound on 3’s. If you assess the skirmishers as a threat to your units or game plan, then fire away. Also, it's less likely, rare in the case of scouts, that an enemy general would be in range of skirmishers, making any panic tests you force less likely to succeed.

Dryads are particularly effective counters to skirmishers. They are stronger and tougher than most enemy skirmishers; plus, they won’t panic if shot. If possible, push the Dryads as close as possible to the skirmishers so that the now-marchblocked enemy can’t escape their charge the following turn.

Glade Riders can do the job, too, moving into short range to shoot at the enemy and perhaps charge the following turn, or flee a charge themselves. Unlike Dryads, though, they can not charge 360 degrees and are more limited in some aspects.

Flyer’s superior charge range can work well against skirmishers, though prepare for a stand and shoot reaction against enemies with ranged weapons. The Great Eagle is a terrific, cheap unit but does not have 360 degrees line of sight. Warhawks, on the other hand, do see 360 degrees.

Furthermore, our skirmishing units can match the speed and movement of most enemies, with few exceptions such as Skaven. It’s unlikely you’ll be outrun. Press the attack, and eliminate the threat.

In short, shoot them and run them down. Ignoring skirmishers is a calculated risk for you to decide as a minimal unit of Shades can cause more problems than a Wood Elf wants or needs.

Last edited by DavidVC04; April 10th, 2008 at 01:10..
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