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Old March 23rd, 2008, 02:16   #2 (permalink)
Phoenix
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Woo! Good to see this thread up. I have quite a long list, so ill be editing quite a bit. Watch this space! (post...)

Ok, so to get things rolling


Characters:
Tomb King
mundane Heavy Armour option
Curse: D3 wounds on enemy Character / D6 on unit. No saves
Monstrous Mount, Sphinx.


Sphinx ~ 200pts?
M8 WS4 BS3 S6 T5 W5 I3 A5 Ld10
Massive Undead Construct (same but with 3+Sv, D6 impact hits)
Large Target


Tomb Prince
mundane Heavy Armour option
May rise Skeletal Steed
Curse: D2 wounds on enemy Character / D3 on unit. No saves

Hierophant
May have +1 Incantation per turn for +xxpts

Icon Bearer
MWBD 1D3 per turn
Heavy Armour, Shield, GW, Flail options


Core:
Skellies 6pts basic
+1pt for Bows, Shields, Spears, Light Armour options.

Cavalry 12pts basic
+1pt for bows, Light Armour, Spears, Shields. +2pts for Heavy Armour, Flails
(hence providing Light, Mid and Heavy Cav)


Special:
Ushabti
5pt reduction, Heavy Armour.

Tomb Guard
Heavy Armour, Great Weapons


Rare:
Bone Giant
180pts basic
+10pts for extra HW, Shield. +20pts for Great Weapon, Bow.


Special Rules:
Undead Construct
+ Magic Resistance 1


Magic Banners:
Banner of the Hidden Dead (modified)
- Raise a unit Pre Charging, so they could charge they turn. OR
- Add +1 to ICFB arrival, and also you didnt scatter. OR
- You could ICFB wherever you wanted to at the time, with no need to place set markers pre game.

4 x 25pts banners, each containing one of the four incantations as a Bound Spell Power Level 3

Marching Banner (75pts?)
Any TK unit within 6" of banner may march.
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Last edited by Phoenix; March 29th, 2008 at 15:57.
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