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Old April 10th, 2008, 23:01   #86 (permalink)
Phalanx
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Quote:
Originally Posted by Jared van Kell View Post
Why ever not?
The units of the different gods are generally good at different things but a only good at that so a mono god army will have weaknesses that a balanced enemy can exploit.
By combining the strengths of the different daemon units in support of each other you can create a very powerful list that can hold its own against all comers.
I know this because I have read the book and helped to demonstrate how effective the list can be both with mono-god and mixed armies. Of all the lists the most powerful was the mixed army.

JvK :happy:
Yeah, while it does seem like you can make semi-viable mono-god armies, it just annoys me how much they changed a lot of the old daemon background and stuff and for the most part seems to force you to take units of gods that used to oppose eachother. I mean, why are the chaos gods all lovey dovey with eachother all of a sudden? Slanneshi daemons working under a bloodthirster? Plaguebearers and horrors working side by side under a keeper of secrets? WTF?

I just think they should have made some sort of rule that reward people for taking a mono-army as opposed to armies which make no sense fluff-wise. I mean, why would a herald of Tzeentch be leading a mass of non-tzeentch daemons, for example.

Really, I just wish they gave us some mono-Dark god of Chaos and Evil love rather than making everyone go into several gods (with some opposing) under a non-undivided banner in order to make a well-balanced army.

Quote:
Originally Posted by forumjayz View Post
well tbh is just like the look and feel of a single god army an army like tzeentch has a shortage of cc possibilties. slaanesh allthough they have one of the strongest magic will lack i fire power and thoughness, nurgel will lack speed and khorne lack any real firepower. Those things make for balanced lists combining the 2 will result in enormous powerplay actions and if i recall correctly denies you acces to the greater deamons which in my opnion are amazing. just my 2 cents
I can't understand what you're saying. I can't read your writing at all. From what I get is this:
- Tzeentch is bad at cc
- Slannesh has uber magic, but lacks firepower and toughness
- Nurgle lacks speed
- Khorne has no firepower
- Combining two gods means your more powerful, but you can't use greater daemons

If my interpretations are correct, then you have several things wrong.

Tzeentch is bad at CC, thats correct, but Slannesh doesn't really have amazing magic. Their lore is good, but the lack of spell casters you can get kills the idea of a Slanneshi-magic centric army-> you can't cast their most important spell unless you use a lord level wizard due to a lack of level 2s. They also lack strength, not firepower, unless you changed the definition of firepower between when you mentioned Slannesh and Khorne.

Nurgle definately lacks speed, but makes up for it in terms of strength and toughness- there are very few units harder than some of the nurgle ones, especially if you play with heralds and Epidemius.

Khorne has plenty of bang for their buck (their basic troops are essentially swordsmasters without ASF and less attacks), and considering how strong some of their units are... They also can get guys with armour saves, which is unique in the army IIRC with the exception of Daemon Princes.

Using the forces of 2 or more of the Chaos Gods definately makes your army more powerful. However, you can still use GDs if you have forces from multiple gods. There is no more" You must have an undivided general to use more than one god" rule. If I felt like it, I could use a Bloodthirster with the rest of my army being Daemonettes, fiends, and seekers. You can use whatever you want with no restrictions (which is my biggest complaint about this army).
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