Hey everyone. This is going to be my skitarii-themed army that I posted about yesterday. I drew up this army list today and wanted to get some feedback. I'm shooting for a mix between competitive and casual. I want to be able to play it effectively, but it needs to stay to the fluff and I don't care too much for winning all the time. Without further ado, the list:
Doctrines:
Carapace Armor
Iron Discipline
Techpriest Engineseer
Close Order Drill
Storm Troopers
HQ = 151pts
Command Platoon = 151pts
Command Squad w/ Carapace Armor, lasguns = 151pts
Expedition Overseer (HSO) w/ power weapon, ID
Heavy Weapon Servitor (Team) w/ plasma gun
Mastervox
Mechano-Biologist (Medic)
Troops = 634pts
Platoon 1 = 308pts
Command Squad w/ Carapace Armor, lasguns =102pts
Techpriest (JO) w/ power weapon, BP, ID
Heavy Weapon Servitor (Team) w/ missile launcher
Vox Caster
Mechano-Biologist (Medic)
Skitarii Squad 1 w/ Carapace Armor = 103pts
Heavy Bolter
Grenade Launcher
Vox Caster
Skitarii Squad 2 w/ Carapace Armor = 103pts
Heavy Bolter
Grenade Launcher
Vox Caster
Platoon 2 = 326pts
Command Squad w/ Carapace Armor, lasguns =120pts
Techpriest (JO) w/ power weapon, PP
4 Special Weapons Servitors w/ plasma guns
Skitarii Squad 1 w/ Carapace Armor = 103pts
Heavy Bolter
Grenade Launcher
Vox Caster
Skitarii Squad 2 w/ Carapace Armor = 103pts
Heavy Bolter
Grenade Launcher
Vox Caster
Fast Attack = 50pts
Mars Pattern Sentinel w/ extra armor = 50pts
Heavy Support = 165pts
Leman Russ Battle Tank w/ hull lascannon, sponson heavy bolters = 165pts
Total = 1000pts
My tactical Idea is to have the command platoon command squad sit int he back and broadcast the HSO's leadership and Iron Discipline bonuses to every squad while the infantry forms a fire base. The tank and command squads provide heavy support fire and the infantry and sentinel take out other infantry. In higher points games, close order drill will be dropped for Ratling squads, but not at this level. All comments positive or negative welcome. Thanks!