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Old May 1st, 2008, 05:55   #3 (permalink)
Cadaver Junkie
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Yo mate! I'll have a look at this bit by bit.

Quote:
Originally Posted by Subsocial View Post
[size=3]Hey everyone. This is going to be my skitarii-themed army that I posted about yesterday. I drew up this army list today and wanted to get some feedback. I'm shooting for a mix between competitive and casual. I want to be able to play it effectively, but it needs to stay to the fluff and I don't care too much for winning all the time. Without further ado, the list:
Quote:
Doctrines:
Carapace Armor
Iron Discipline
Techpriest Engineseer
Ratlings
Storm Troopers
Pretty solid, for what you are after. The carapace armour (represented as bionic enhancements?) means you will have 1/3 or so less men on the table, which could be a problem, but if used well can be an advantage. It is, however, the only expensive doctrine you have there, and thats a good thing. Iron discipline is fantastic.

I notice you are using ratling snipers - You've told me that you're using the servo skull idea I meantioned in an earlier thread. Thats going to look awesome if done right. Although I think in this instance you meant close order drill, as the ratlings aren't actually included in this list?


Quote:
HQ = 151pts
Command Platoon = 151pts

Command Squad w/ Carapace Armor, lasguns = 151pts
Expedition Overseer (HSO) w/ power weapon, ID = 80pts
Heavy Weapon Servitor (Team) w/ plasma gun = 15pts
Mastervox = 25pts
Mechano-Biologist (Medic) = 11pts
It would help in the future if you wrote your selections out in an easier to read method, and with only the grand total points value given - this way you dont have to sort out the individual costs for each member of the squad, and you can also assume that people reading your post will either already know the costs, or will have ready access to a codex. Also this way you will avoid accidentally posting the actual codex points values for things, which is against forum rules

Still, your costs here seem a tiny bit off- I read a total of 146 points for the squad.

And the squad itself seems a little mixed, you say later on that the HSO will sit back and give out his leadership boost, yet you have also given the squad a plasmagun. If the HSO is in hiding, the plasmagun will be wasted, it might be better to give him a mortar team instead?


Quote:
Troops = 634pts
Platoon 1 = 308pts

Command Squad w/ Carapace Armor, lasguns =102pts
Techpriest (JO) w/ power weapon, BP, ID = 51pts
Heavy Weapon Servitor (Team) w/ missile launcher = 15pts
Vox Caster = 5pts
Mechano-Biologist (Medic) = 11pts
Again, you should'nt be posting indiviual upgrade costs - against forum rules. But hey - you wouldn't have known I'd suggest reading them sometime, however...

Squad seems ok, could look good with some nice converting. I'm wondering about the use of vox casters, however - you have 3 officers in this army already, providing a nice bunch of ld bubbles, and vox casters to me have never really seemed worth it in any case. If you removed the vox network, that would provide a whole bunch of extra points for use elsewhere.

On the other hand, you could really go all Mechanicus on a vox caster, have like a built in speaker assembly or something. Turn half the dude's face into a boom box.

Or you could go high tech, have a guy holding a holodisk or something.


Quote:
Skitarii Squad 1 w/ Carapace Armor = 103pts
Heavy Bolter = 10pts
Grenade Launcher = 8pts
Vox Caster = 5pts

Skitarii Squad 2 w/ Carapace Armor = 103pts
Heavy Bolter = 10pts
Grenade Launcher = 8pts
Vox Caster = 5pts
Not too bad at killing light infantry, like orks, nids and eldar. Fairly solid choices.



Platoon 2 = 326pts

Quote:
Command Squad w/ Carapace Armor, lasguns =120pts
Techpriest (JO) w/ power weapon, PP = 60pts
4 Special Weapons Servitors w/ plasma guns = 40pts
Solid. Hide this guy till that enemy assault squad comes close, then BAM! rapid fire goodness. Kindof a one shot weapon though - keep this in mind!

Also, the cost is a little off - it should come to 115 points.

Quote:
Skitarii Squad 1 w/ Carapace Armor = 103pts
Heavy Bolter = 10pts
Grenade Launcher = 8pts
Vox Caster = 5pts

Skitarii Squad 2 w/ Carapace Armor = 103pts
Heavy Bolter = 10pts
Grenade Launcher = 8pts
Vox Caster = 5pts
Solid as before.

Quote:
Fast Attack = 50pts
Mars Pattern Sentinel w/ extra armor = 50pts
I've noticed you dont have much anti-armour in your armour - perhaps it would be a good idea to give this thing a lascannon instead?

Quote:
Heavy Support = 165pts
Leman Russ Battle Tank w/ hull lascannon, sponson heavy bolters = 165pts
An alright configuration, the most common - but not neccessarily the best. The battlecannon is quite effective at taking out armoured targets, so the lascannon is probably not highly neccessary. Also, when firing those heavy bolters at a target, the lascannon is fairly wasted. And if using the lascannon to take out a tank, the same goes for the heavy bolters. I personally like to have 3 heavy bolters on mine - makes for quite a heavy-fire platform even if the battle cannon is destroyed!

Quote:
Total = 1000pts

My tactical Idea is to have the command platoon command squad sit int he back and broadcast the HSO's leadership and Iron Discipline bonuses to every squad while the infantry forms a fire base. The tank and command squads provide heavy support fire and the infantry and sentinel take out other infantry. In higher points games, close order drill will be dropped for Ratling squads, but not at this level.
Not a bad initial list - taking out light infantry should be fairly easy, and you have a fair amount of scoring units on the table. Taking out marines and other MEQ's might be more of a problem, you have the battlecannon and the one plasma squad only, neither of which will be hard to counter. I also wonder about your anti-tank ability, if you come up againt a mechanised Tau army, for instance, you are going to have a lot of trouble doing any damage at all. Maybe you could remove the vox network and throw in a couple of autocannons/missile launchers for light/medium vehicles? Just an idea.


Quote:
All comments positive or negative welcome. Thanks!
Heh, no probs! At least, I hope I helped somewhat - the things I said are my ideas only, you dont have to follow any of them if it takes you away from the style of army you are after. But yeah, post another list if you want, and I'll look at that too
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Last edited by Cadaver Junkie; May 1st, 2008 at 05:57..
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