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Old May 1st, 2008, 11:09   #25 (permalink)
Blacknight
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Location: Auckland NZ
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Blacknight is getting kicks on route LXVI
Tale of Painters 
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Hey all

Just a few of my thoughts.

Great weapons for tomb guard, the ones guarding the casket get it why not anyone else.

While we are talking about the casket more crew so it is harder to kill, even just a total of 4 tomb guard protecting it one on each corner.

Increase in ws as discussed for bone giant.

I dont think giving the ib weapons options would work as no other battle standards get them.

Reduce cost for skellies.

Tomb guard on chariots (hell yeah)

More special characters (other books have like 1 though not Phar as I already use him and I don't want every one else to grrr....

Scorps and ushabti to stay as they are.

maybe tweak the curse and possibly make the magic a bit more powerful, played against my mates magic heavy skaven and vc armies and he owned both magic phases very easily.

Oh well just my thoughts.

Regards
Marc
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