Righty A skitarii list lets have a look....
Doctrines seem ok for the theme you have. I did notice you havn'y taken the bionic enhancement doctrine. Any particular reason?
The HQ seems to have the right additions to it for a good mix. However I am a little confused over your plasma. The points cost (which incidently shouldnt be there!) is off, they are also being classed as a team and heavy at that. Is there a reason for this is or is it merely on oversight?
Even with this the squad seems to be for leadership in an out of the way place so shoudl really have a mortar instead of a plasma, that woudl mena you wouldn't need the medic either so that would save some points.
If this isn't how you want to play the list then I would get rid of the vox network and get a banner (machine icon on pole woudl look damned cool)
On to the Troops:
The platoon HQ has a couple of issues. Firstly the use of a medic isn't a great option, you can easily save points here.
the squads seem nice and solid, a good combo in platoon of firepower.
The second platoon command squad has a couple of issues as well. Firstly the points are off unless you have forgotten to write in iron discipline, which is what I suspect! the use of 4 plasmas also may cause problems. there wont be any ablative wounds for this squad so each hit will hurt. also simply look at the cost of the squad. I know you have carapace but I could get me a tooled chimera with points to spare for that. Perhaps drop the plasma pistol and a plasma gun. Theis squad is also one that needs a medic in so perhaps swap out one of the plasma for a medic.
The squads of this platoon are fine. However you do seem to have a lack of anti tank firepower. I will come back to this.
The sentinel is good but doesnt really need the extra armour it fits the fluff well though.
The russ will become isolated as it is your only tank. It will be targetted by all anti tnak on the opponenets side so will be taken down pretty quickly. the setup with lascannon isn't that great so you coudl save soem points here by getting a hull heavy bolter instead.
I see the ratlings thing, you have written the wromg doctrine at the top of the list!
The main problem I see with this list is anti tank. The only decent anti tank weapon you have is a single missile launcher. What you need is more in squads. What I woudl suggest is to have one squad in each platoon swap out its hevay bolter for a missiel launcher. This will ad versatility to your army. THe sentinel fills the anti transport role well so take those out first with this. The russ needs more friends if it is to survive. I am surprised not to see an AF squad in this list. Somehting which could help out your army. and add in another fluffy multilas.
An AF squad will cost you 191 points in this army (with current squad setup) that woudl leave a chunk of points from the second platoon free. You could use these to get a couple of extra sentinels with perhaps another multilas and a lascannon to beef up your anti tank capabilities.
Hope that helps
A
PS: sorry for the atrocious spelling and grammar I just can't type today, too much trowelling methinks.
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