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Old May 1st, 2008, 22:17   #5 (permalink)
Subsocial
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Join Date: Apr 2008
Age: 17
Posts: 38
Rep Power: 8 Subsocial is becoming decadent
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Thanks for the input. As for the point values, I copied my army list originally from a Word Document with bullet points and the formatting came out terrible, so I tried to fix it but I was in a hurry so I forgot to remove the points values. I'll do that.

Doctrines: Yes, for this points level I meant COD instead of ratlings. They'll be used later.

I had to do all of the math in my head so I'm not surprised it's off by a bit. When I get home tonight I'll double check everything and straighten things out.

I actually meant that plasma gun in the command squad to be a missile launcher, not a plasma gun. >.<

I'll think about all of your suggestions when I get home and have the list in front of me to edit. A new list will be posted later tonight. Thanks!

P.S. I promise I'll proof-read thoroughly this time

Ta-da! The New List:

Doctrines:
Carapace Armor
Iron Discipline
Techpriest Engineseer
Close Order Drill
Storm Troopers

HQ = 131pts

Command Platoon = 126pts

Command Squad w/ Carapace Armor, lasguns = 126pts
  • Expedition Overseer (HSO) w/ power weapon, ID
  • Heavy Weapon Servitor (Team) w/ missile launcher
  • Mechano-Biologist (Medic)

Troops = 629pts
Platoon 1 = 302pts

Command Squad w/ Carapace Armor, lasguns = 101pts
  • Techpriest (JO) w/ ID
  • Heavy Weapon Servitor (Team) w/ lascannon
  • Mechano-Biologist (Medic)

Skitarii Squad 1 w/ Carapace Armor = 98pts
  • Heavy Bolter
  • Grenade Launcher

Skitarii Squad 2 w/ Carapace Armor = 103pts
  • Missile Launcher
  • Grenade Launcher

Platoon 2 = 327pts

Command Squad w/ Carapace Armor, lasguns = 126pts
  • Techpriest (JO) w/ power weapon, PP, ID
  • 3 Special Weapons Servitors w/ plasma guns
  • Mechano-Biologist (Medic) w/ power weapon

Skitarii Squad 1 w/ Carapace Armor = 98pts
  • Heavy Bolter
  • Grenade Launcher

Skitarii Squad 2 w/ Carapace Armor = 103pts
  • Missile Launcher
  • Grenade Launcher

Fast Attack = 90pts
2 Mars Pattern Sentinels (separate squads) = 90pts

Heavy Support = 155pts
Leman Russ Battle Tank w/ hull/sponson HBs = 155pts


Total = 1000pts

Tactics: Infantry squads form fire base with missiles mostly using frag and resorting to krak only if I really need it. Command Platoon Command Squad and Platoon 1 Command Squad will provide anti-tank and leadership. Platoon 2 Command squad is counter-charge and backup leadership. Sentinels can take out transports/troops and the Leman blasts away at whatever gets into it's sights.

I just had an idea. If you think it's a good idea I can turn the HSO into JO with an HO and give two in the infantry squads plasma guns instead of grenade launchers.

Also, this army's going to be for fun at first, I don't really care about winning all of my games.

Last edited by Subsocial; May 4th, 2008 at 02:58..
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