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Old June 6th, 2008, 07:58   #1 (permalink)
DavidVC04
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Anchor LO Wood Elves Tactica: 2006 - 2008

This thread represents the work of LO Wood Elves members over a period of about a year and a half. Members wrote articles and posted them for feedback. Once complete, the articles were moved to the Fantasy WIP Tactica forum. When completed at last, this thread was assembled.

We hope that this tactica can continue to grow with new FAQs, army book releases, and rules changes. Section 12 is dedicated to addendum articles written to address these changes. If you wish to add an article, simply post it here, allow for community feedback, and then contact a moderator about moving it.


1. Characters
1.1. Lords
1.1.1. Highborn
1.1.2. Spellweaver
1.1.3. Treeman Ancient
1.1.4. Mount: Forest Dragon

1.2. Heros
1.2.1. Noble
1.2.2. BSB
1.2.3. Spellsinger
1.2.4. Branchwraith

1.3. Kindreds
1.3.1. Wardancer Kindred
1.3.2. Eternal Kindred
1.3.3. Alter Kindred
1.3.4. Scout Kindred
1.3.5. Wild Rider Kindred
1.3.6. Waywatcher Kindred

1.4. Special Characters
1.4.1. Orion
1.4.2. Drycha
1.4.3. Naestra & Arahan
1.4.4. Skaw
1.4.5. Ariel
1.4.6. Durthu

2. Units
2.1. Core
2.1.1. Glade Guard
2.1.2. Glade Guard Scouts
2.1.3. Glade Riders
2.1.4. Dryads

2.2. Special
2.2.1. Eternal Guard
2.2.2. Wardancers
2.2.3. Wild Riders
2.2.4. Warhawk Riders
2.2.5. Treekin

2.3. Rare
2.3.1. Waywatchers
2.3.2. Great Eagles
2.3.3. Treemen

3. Magic Items
3.1. Magic Items

4. Spites
4.1. Spites

5. Wood Elf Magic
5.1. The Lore of Athel Loren
5.2. The Lore of Life
5.3. The Lore of Beasts

6. Deployment
6.1. Retreating Fire Line
6.2. Denied Flank

7. Use of Terrain
7.1. Effective Treesinging
7.2. Woodland Ambush
7.3. Use of Non-Forest Terrain

8. The Opening Turns
8.1. The Opening Turns

9. The End Game
9.1. The End Game

10. The Principles of Attack
10.1.1. Enemy Type: Gunlines
10.1.2. Enemy Type: All Cavalry
10.1.3. Enemy Type: Hordes
10.1.4. Enemy Type: Undead
10.1.5. Enemy Type: Magic-Heavy
10.1.6. Enemy Type: Armored Infantry
10.1.7. Enemy Type: Skirmishers
10.1.8. Enemy Type: Monsters
10.2. Effective Flanking
10.3. Fast Cavalry
10.4. Using Skirmishers
10.5. The Multi-Charge
10.6. Dealing with War Machines
10.7. Using Psychology

11. The Principles of Defense
11.1. The Principles of Defense

12. Addenda
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Last edited by DavidVC04; June 29th, 2008 at 02:47..
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