I must say that I do appreciate the work you have put into this custom codex. But I feel that this oversimplifies the guard, dumbs down their character, and removes tons of fluff that the Guard is known for. It also violates tons of already standing fluff in the 40k universe.
Ogryns have never been stated to be genetic experiments, and making them so actually gives Guard a small Space Marine like feel, and violates the standing fluff. Removing them and ratlings removed any chance for anyone to make an Abhuman based IG army. You might not like Abhumans, but I certainly do, and others do to.
Commisars most certainly do not need to have the same statline as Colonels. Seeing as how, fluffwise, Commisars were Orphans trained from an early age, a WS of 4 is justified.
Now, I do like the idea of reorganizing the IG into a more platoon/squadron based struvcture. I liked the idea of medics in every squad. The removal of bolters I find disagreeable, but no to misunderstanable, despite the fact it violates fluff. I think that flamers and grenade launcher do need a point reduction, but that is still up in the air as you stated. Personally, heavy stubbers as a special weapon option would make more sense, as they never struck me as being as large as a Missile Launcher/Lascannon,/etc.
It is good at the heart of it. But you attempts to oversimplify everything does not attract me much to the Guard. WHy worry if they Guard have all these different statlines to take track of? Have you seen the Eldar codex?
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