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Old July 16th, 2008, 19:51   #3 (permalink)
LOTHAR-HEX
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Good thread idea Pho, just thought i'd throw a couple of my own ideas into the mix!

1. My own thoughts on Bow Skellies...

Completely agree with everything Pho said although i think that a skellie champ is never a waste of points it will almost always suck up enemy attacks in challenges whether they be from a mere enemy champ or a Bloodthirster, they are especially useful in a unit containing a mummy (TP or TK) as their attacks are needed to thin enemy numbers for CR.

I usually give one of my 2 x 20 man skellie bow units a standard, purely so they can take advantage of the BotUL when using a TK, that extra bound is great for unit rebuilding or sucking up dispel dice, normally however the Std Bearer is a bit of a points liability.

Finally on the subject of skellie bowmen, you should rarely, if ever be charging in solo with these guys, the same is kinda true for armoured skellies. The unit will have to go through two turns of combat before any raising can be done. If they are charged you have a magic phase to heal the damage and raise your champ back before the second round of fighting. This simple tactic can be game turning and at the very least it will extend the combat life of your tarpits; this is especially useful if you have support units out of position. Bow units are better at provoking the enemy into charges because they offer greater offensive threat and seem relatively weak on defense.

2. Ushabti Unit Size

Speaking from personal experience 4 are infinitely better than 3. Against ranked up units you will get all four into base contact and you should also achieve this when flanking against 4 ranks, which is when the Ushabti really shine. They are undoubtedly one of the priority units for opponent missile fire which they are vulnerable against, so more wounds is again a plus, it gives you more time to heal the unit when it takes damage so it requires much less micromanagement. Also when you take the math into account.

12 Attacks = 6 Hits = 5 Wounds(usually unsaveable)

This will equal a fully ranked up units static res of 3 ranks, standard and outnumber. Whilst these figures are based on average rolls against WS 4 or higher troops it suggests that the Ushabti can go toe to toe with full units on their own if the option to charge head on presents itself. Also with more wounds the Ushabti can more feasibly receive a charge without being completely destroyed in one turn.

They are a large points investment in either setup but you get so much more for your points with four!

That'll do for now, i think we need something about the casket as well due to the new armies on the scene, i think one die casting of VC raising and Daemon Magicks makes it fairly necessary now.

HEX
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