I have to disagree with Lothar about champs in skeleton units. Unless you want the champ to protect a character, or you for some reason really want that extra attack, the champ has no use.
This is because of how overkill interacts with how we take extra wounds from CR. If you use our champ to accept a challeng from another unit champ and he absorbs one wound, he did what any normal skellie could do. If he takes two, then the unit still takes the extra wound because of how overkill adds to CR which makes us lose extra wounds.
So unless your fighting against a character that could do more than 5 wounds, there is really no point in a champ unless it is protecting a character.
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