Quote:
Originally Posted by Phoenix But you will take 1W less overall.
2 Wounds on a Champ = Dead Champ + 2 Crumble
2 Wounds on a unit = 2 Dead + 2 Crumble, you lose one more.
So in a way, a Champ is always a better option i guess, if youre willing to make the Challenge against other unit champs. However, generally points are just spent better elsewhere i think. |
Hey guys, obviously it is of much less use against a standard 2 attack champion, alot of champions may however have more attacks(saurus champs, two hand weapon units and Dryad champs for example) and may also be riding steeds although i admit, its against hero and above level characters when they truly shine.
If you run skellie bow units you do not usually want them in combat but when they get there you usually want them to hang around as long as possible, champions can help to facilitate this.
I always challenge with him, i expect him to take the hit/s and die, thats what he is there for, he is only ineffective in his role when he takes just a single wound, any more than that (as illustrated above) and he is saving you combat losses AND improving the units staying power by safeguarding elements of your static CR, whether that be for outnumbering or for ranks which can make all the difference in a close fight, the outnumber bonus in particular is vital for us and is in effect a two point CR advantage as your opponent may lose a point whilst you gain it!
Over the course of a game you can raise this guy back too, so over several turns the saving in models/points lost can work out to be quite a sum and possibly means the unit needs less attention in the magic phase, he can also cut an opposing characters damage potential in half by absorbing wounds.
Overall for the v.low cost incurred you get another tactical option to prolong the life of your unit, and against monsters and mounted nasties he is invaluable in keeping your unit in the fray long enough so that help can arrive. Without him we lose one of the best tactical options we have for delaying the inevitable against Bloodthirsters and the like in the Combat phase.
HEX