Is this meant to replace the perfectly good Dire avengers in the Codex?
Do you actually play 40k?
Do you play with more than 3 squads on the field?
All the rules are needlessly complex, and unneeded.
It also goes against the Eldar 'one path at a time, all units working in unison' feel to their background and army.
Why take other units if the Dire Avenger can do it all? Why do Dire Avengers have Space Marine rules?
Simplicity is ALWAYS best.
Before adding any rules ask the following questions:
1, Does this squad act like it should on the battlefield?
2. Why does it need a new rule?
3 Have I already added enough rules?
4. Are they broken yet?
5. Can this rule be represented by an existing USR?
You seem to love modifying AP, changing weapon stats at half range, and adding additional rolls for everything)
That is not how 40k should be played.
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Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
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