Strictly speaking omegoku, the statement:
Quote:
You seem to love modifying AP, changing weapon stats at half range, and adding additional rolls for everything)
That is not how 40k should be played.
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was actually how 40K used to be played in the "bad old days" of Rogue Trader and 2nd Ed, when a single game took nearly a day to complete at 500 points a side(!)
However, point is that 40K is much more streamlined in an effort to make the game fluid and dynamic and require minimal reference material. I also commend the (often poorly executed) efforts GW go through to eliminate as many "immovable object vs irres. force" situations, and also teh more game-dynamic breaking inconsistencies