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Old September 4th, 2008, 00:08   #4 (permalink)
librisrouge
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I was on your guys side untill I looked at the rules and realized that the very basis of the game precludes that kind of customizability without making the rules too broken by their very nature. Instead the company gave a wide array of options availible as to the types of characters and their backgrounds, making it easier to find one that sutes the player regardless of his or her personnal style and preferences. In addition there are a lot of options regarding army composition that allows for a variety of play styles, even within certain groups. This is enhanced by the presence of mercenaries and minions, units that will work for a variety of factions. All this allows players to have a lot of options regarding the actual composition of the army and I've found it refreshing to not have to worry about each and every piece of wargear a character might have since I'm allowed to look at their cards, as they can look at mine. It brings the game a higher amount of "in-game" tactical accumen than in Warhammer or 40k, which relies a bit more on list building in my opinion.

Plus, Privateer Press has expressed a severe dislike regarding the idea of revamping armies and list regularly, leading to a more positive relationship between them and their player. GW players tend to dislike GW even as they love their games. PP gets the best of both worlds.

In summary, give it a fair shake and try to keep an open mind. You wont be disappointed, I wasn't and I had the same greavence.
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