agreed, templars have taken a hit in effectiveness in some areas. however, you gotta remember the lrc dedicated transports. they're the only heavy tank that can fire everything on the move, and their frag launchers negate the need for frags on initiates. 270-ish points nets you a land raider crusader with extra armour and smoke launchers. first turn sprint 12" up the field, pop smoke, and you're nigh invincible hiding behind a 4+ save and av14 all around. next turn, roll up 6", drop the ramp, run your crusaders out, blow shit up, use the massive size of your squads to charge 2 or even 3 enemy squads each. 15-man crusader squads stuck in with accept any challenge are going to do a ridiculous amount of damage.
the need for a faq is evident, though, so agreed there