Thread: retinue a-go-go
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Old December 12th, 2008, 16:32   #5 (permalink)
farmpunk
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farmpunk has decided four is not enough and is starting number five!farmpunk has decided four is not enough and is starting number five!farmpunk has decided four is not enough and is starting number five!farmpunk has decided four is not enough and is starting number five!farmpunk has decided four is not enough and is starting number five!
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it is a bit pricey, but not too out of line with the big, badass HQ's people have been coming out with for 5th ed. (Abaddon or Fabius Bile w/ chaos Termies, Warboss on bike w/PK Biker Nobs, Lysader w/Termies, Chapter Masters w/ Chaplian and Honor Guard, or Vanguard)

I was thinking of what SoB could to that would mutilate a big HQ. TheoryHammer.

My usual reply to big units is 2 Exorcists, but cover saves can hamper that.

sure 2 Squads of SoB's can do the trick with Divine Guidance, and possibly the Jumpy Cannoness to charge in for cleanup, to prevent a counter-charge. But with that, you're again looking at 500+ points to deal with a big threat unit. You're also possibly jeapordizing your scoring units.

Of course, I'd LOVE to be able to put this unit into a Land Raider Crusader, rather than a Rhino.
I wanted the rhino to protect the unit from getting shot up.

I'd thought the Rhino could get them to an area of the board they could exploit, then get out and flame down an expensive unit, preferably from inside cover, then move and charge after that. 7 high Str Power weapon attacks are mean. even if the retinue gets charged. 10 that re-roll misses is really mean if they don't charge you.


i'm trying out something that seems a bit counter-intuitive. It might not be worth it.
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